simpler Lua boilerplate

This commit is contained in:
Glenn Maynard
2006-09-27 20:30:29 +00:00
parent df887f4efd
commit f4975f1f54
25 changed files with 80 additions and 124 deletions
+3 -4
View File
@@ -145,14 +145,13 @@ void OptionIconRow::SetFromGameState( PlayerNumber pn )
class LunaOptionIconRow: public Luna<OptionIconRow>
{
public:
LunaOptionIconRow() { LUA->Register( Register ); }
static int set( T* p, lua_State *L ) { p->SetFromGameState( Enum::Check<PlayerNumber>(L, 1) ); return 0; }
static void Register(lua_State *L)
LunaOptionIconRow()
{
ADD_METHOD( set );
LUA->Register( Register );
Luna<T>::Register( L );
ADD_METHOD( set );
}
};