simpler Lua boilerplate
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@@ -719,15 +719,13 @@ bool IsAnyPlayerUsingMemoryCard()
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class LunaMemoryCardManager: public Luna<MemoryCardManager>
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{
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public:
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LunaMemoryCardManager() { LUA->Register( Register ); }
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static int IsAnyPlayerUsingMemoryCard( T* p, lua_State *L ) { lua_pushboolean(L, ::IsAnyPlayerUsingMemoryCard() ); return 1; }
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static void Register(lua_State *L)
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LunaMemoryCardManager()
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{
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ADD_METHOD( IsAnyPlayerUsingMemoryCard );
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LUA->Register( Register );
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Luna<T>::Register( L );
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ADD_METHOD( IsAnyPlayerUsingMemoryCard );
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}
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};
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