simpler Lua boilerplate
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@@ -740,8 +740,6 @@ void GameSoundManager::SetPlayerBalance( PlayerNumber pn, RageSoundParams ¶m
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class LunaGameSoundManager: public Luna<GameSoundManager>
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{
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public:
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LunaGameSoundManager() { LUA->Register( Register ); }
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static int DimMusic( T* p, lua_State *L )
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{
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float fVolume = FArg(1);
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@@ -751,12 +749,12 @@ public:
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}
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static int PlayOnce( T* p, lua_State *L ) { RString sPath = SArg(1); p->PlayOnce( sPath ); return 0; }
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static void Register(lua_State *L)
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LunaGameSoundManager()
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{
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LUA->Register( Register );
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ADD_METHOD( DimMusic );
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ADD_METHOD( PlayOnce );
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Luna<T>::Register( L );
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}
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};
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