simpler Lua boilerplate

This commit is contained in:
Glenn Maynard
2006-09-27 20:30:29 +00:00
parent df887f4efd
commit f4975f1f54
25 changed files with 80 additions and 124 deletions
+3 -4
View File
@@ -294,8 +294,6 @@ void ActorScroller::PositionItemsAndDrawPrimitives( bool bDrawPrimitives )
class LunaActorScroller: public Luna<ActorScroller>
{
public:
LunaActorScroller() { LUA->Register( Register ); }
static int PositionItems( T* p, lua_State *L ) { p->PositionItems(); return 0; }
static int SetTransformFromFunction( T* p, lua_State *L )
{
@@ -313,8 +311,10 @@ public:
static int scrollwithpadding( T* p, lua_State *L ) { p->ScrollWithPadding(FArg(1),FArg(2)); return 0; }
static int setfastcatchup( T* p, lua_State *L ) { p->SetFastCatchup(BArg(1)); return 0; }
static void Register(lua_State *L)
LunaActorScroller()
{
LUA->Register( Register );
ADD_METHOD( PositionItems );
ADD_METHOD( SetTransformFromFunction );
ADD_METHOD( SetTransformFromHeight );
@@ -325,7 +325,6 @@ public:
ADD_METHOD( scrollthroughallitems );
ADD_METHOD( scrollwithpadding );
ADD_METHOD( setfastcatchup );
Luna<T>::Register( L );
}
};