simpler Lua boilerplate
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@@ -58,22 +58,21 @@ void ActorFrameTexture::DrawPrimitives()
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class LunaActorFrameTexture : public Luna<ActorFrameTexture>
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{
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public:
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LunaActorFrameTexture() { LUA->Register( Register ); }
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static int create( T* p, lua_State *L ) { p->Create(); return 0; }
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static int enabledepthbuffer( T* p, lua_State *L ) { p->EnableDepthBuffer(BArg(1)); return 0; }
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static int enablealphabuffer( T* p, lua_State *L ) { p->EnableAlphaBuffer(BArg(1)); return 0; }
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static int enablepreservetexture( T* p, lua_State *L ) { p->EnablePreserveTexture(BArg(1)); return 0; }
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static int settexturename( T* p, lua_State *L ) { p->SetTextureName(SArg(1)); return 0; }
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static void Register(lua_State *L)
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LunaActorFrameTexture()
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{
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LUA->Register( Register );
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ADD_METHOD( create );
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ADD_METHOD( enabledepthbuffer );
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ADD_METHOD( enablealphabuffer );
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ADD_METHOD( enablepreservetexture );
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ADD_METHOD( settexturename );
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Luna<T>::Register( L );
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}
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};
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