simpler Lua boilerplate

This commit is contained in:
Glenn Maynard
2006-09-27 20:30:29 +00:00
parent df887f4efd
commit f4975f1f54
25 changed files with 80 additions and 124 deletions
+3 -4
View File
@@ -58,22 +58,21 @@ void ActorFrameTexture::DrawPrimitives()
class LunaActorFrameTexture : public Luna<ActorFrameTexture>
{
public:
LunaActorFrameTexture() { LUA->Register( Register ); }
static int create( T* p, lua_State *L ) { p->Create(); return 0; }
static int enabledepthbuffer( T* p, lua_State *L ) { p->EnableDepthBuffer(BArg(1)); return 0; }
static int enablealphabuffer( T* p, lua_State *L ) { p->EnableAlphaBuffer(BArg(1)); return 0; }
static int enablepreservetexture( T* p, lua_State *L ) { p->EnablePreserveTexture(BArg(1)); return 0; }
static int settexturename( T* p, lua_State *L ) { p->SetTextureName(SArg(1)); return 0; }
static void Register(lua_State *L)
LunaActorFrameTexture()
{
LUA->Register( Register );
ADD_METHOD( create );
ADD_METHOD( enabledepthbuffer );
ADD_METHOD( enablealphabuffer );
ADD_METHOD( enablepreservetexture );
ADD_METHOD( settexturename );
Luna<T>::Register( L );
}
};