Style cleanup.

This commit is contained in:
Steve Checkoway
2004-07-16 08:11:13 +00:00
parent 66469a7922
commit f4802875f6
+6 -4
View File
@@ -1026,7 +1026,6 @@ void ScreenGameplay::LoadNextSong()
// Load cabinet lights data
//
{
int i;
vector<Steps*> vSteps;
m_CabinetLightsNoteData.Init();
ASSERT( GAMESTATE->m_pCurSong );
@@ -1039,11 +1038,14 @@ void ScreenGameplay::LoadNextSong()
StepsType lightsSteps = GAMESTATE->GetCurrentStyle()->m_StepsType; //STEPS_TYPE_DANCE_SINGLE;
GAMESTATE->m_pCurSong->GetSteps(vSteps,lightsSteps);
if(!vSteps.empty()) {vSteps[0]->GetNoteData(&m_CabinetLightsNoteData);}
for (i=0;i<vSteps.size();i++) {
if(!vSteps.empty())
vSteps[0]->GetNoteData(&m_CabinetLightsNoteData);
for (unsigned i = 0; i < vSteps.size(); ++i)
{
Difficulty DC = StringToDifficulty(PREFSMAN->m_sLightsStepsDifficulty);
Difficulty DC2 = vSteps[i]->GetDifficulty();
if(DC == DC2) {vSteps[i]->GetNoteData( &m_CabinetLightsNoteData );}
if(DC == DC2)
vSteps[i]->GetNoteData( &m_CabinetLightsNoteData );
}