update
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@@ -87,8 +87,8 @@ void ScreenNetSelectMusic::Init()
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FOREACH_EnabledPlayer( p )
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FOREACH_EnabledPlayer( p )
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{
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{
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m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
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m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
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m_OptionIconRow[p].Load( p );
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m_OptionIconRow[p].Load();
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m_OptionIconRow[p].Refresh();
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m_OptionIconRow[p].SetFromGameState( p );
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SET_XY_AND_ON_COMMAND( m_OptionIconRow[p] );
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SET_XY_AND_ON_COMMAND( m_OptionIconRow[p] );
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this->AddChild( &m_OptionIconRow[p] );
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this->AddChild( &m_OptionIconRow[p] );
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}
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}
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@@ -274,7 +274,7 @@ void ScreenNetSelectMusic::HandleScreenMessage( const ScreenMessage SM )
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//Update changes
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//Update changes
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FOREACH_EnabledPlayer(p)
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FOREACH_EnabledPlayer(p)
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m_OptionIconRow[p].Refresh();
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m_OptionIconRow[p].SetFromGameState( p );
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}
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}
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else if( SM == SM_SongChanged )
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else if( SM == SM_SongChanged )
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{
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{
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@@ -244,8 +244,8 @@ void ScreenSelectMusic::Init()
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this->AddChild( &m_AutoGenIcon[p] );
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this->AddChild( &m_AutoGenIcon[p] );
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m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
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m_OptionIconRow[p].SetName( ssprintf("OptionIconsP%d",p+1) );
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m_OptionIconRow[p].Load( p );
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m_OptionIconRow[p].Load();
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m_OptionIconRow[p].Refresh();
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m_OptionIconRow[p].SetFromGameState( p );
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SET_XY( m_OptionIconRow[p] );
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SET_XY( m_OptionIconRow[p] );
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this->AddChild( &m_OptionIconRow[p] );
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this->AddChild( &m_OptionIconRow[p] );
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@@ -1844,7 +1844,7 @@ void ScreenSelectMusic::AfterMusicChange()
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void ScreenSelectMusic::UpdateOptionsDisplays()
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void ScreenSelectMusic::UpdateOptionsDisplays()
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{
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{
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FOREACH_HumanPlayer( p )
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FOREACH_HumanPlayer( p )
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m_OptionIconRow[p].Refresh();
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m_OptionIconRow[p].SetFromGameState( p );
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CString s = GAMESTATE->m_SongOptions.GetString();
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CString s = GAMESTATE->m_SongOptions.GetString();
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s.Replace( ", ", "\n" );
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s.Replace( ", ", "\n" );
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