display every time in seconds
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@@ -127,17 +127,11 @@ void ScoreDisplayLifeTime::OnJudgment( HoldNoteScore hns, TapNoteScore tns )
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void ScoreDisplayLifeTime::PlayGainLoss( const CString &sCommand, float fDeltaLifeSecs )
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void ScoreDisplayLifeTime::PlayGainLoss( const CString &sCommand, float fDeltaLifeSecs )
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{
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{
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CString s;
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if( fDeltaLifeSecs != 0 )
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if( fDeltaLifeSecs != 0 )
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{
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s = ssprintf( fDeltaLifeSecs>0 ? "+%1.1fs" : "%1.1fs",fDeltaLifeSecs);
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CString s;
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m_textDeltaSeconds.SetText( s );
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if( fabs(fDeltaLifeSecs) >= 1 )
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m_textDeltaSeconds.PlayCommand( sCommand );
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s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fs" : "-%.0fs",fDeltaLifeSecs);
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else
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s = ssprintf( fDeltaLifeSecs>0 ? "+%.0fms" : "-%.0fms",fDeltaLifeSecs*1000);
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m_textDeltaSeconds.SetText( s );
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m_textDeltaSeconds.PlayCommand( sCommand );
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}
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}
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}
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