From f4639fb139cdf23c3bd36efc0db7a5897563ef4f Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Fri, 16 Jun 2006 22:51:12 +0000 Subject: [PATCH] Spacing cleanup. Ugh, this file is long. --- stepmania/src/GameManager.cpp | 1458 ++++++++++++++++----------------- 1 file changed, 729 insertions(+), 729 deletions(-) diff --git a/stepmania/src/GameManager.cpp b/stepmania/src/GameManager.cpp index b7f84d0627..0199b80171 100644 --- a/stepmania/src/GameManager.cpp +++ b/stepmania/src/GameManager.cpp @@ -85,8 +85,8 @@ struct { { "ds3ddx-single", 8 }, { "bm-single5", 6 }, // called "bm" for backward compat { "bm-double5", 12 }, // called "bm" for backward compat - { "bm-single7", 8 }, // called "bm" for backward compat - { "bm-double7", 16 }, // called "bm" for backward compat + { "bm-single7", 8 }, // called "bm" for backward compat + { "bm-double7", 16 }, // called "bm" for backward compat { "maniax-single", 4 }, { "maniax-double", 8 }, { "techno-single4", 4 }, @@ -105,10 +105,10 @@ struct { Game g_Games[NUM_GAMES] = { { // GAME_DANCE - "dance", // m_szName + "dance", // m_szName "4 foot panels or 6 foot panels", // m_szDescription - 2, // m_iNumControllers - false, // m_bCountNotesSeparately + 2, // m_iNumControllers + false, // m_bCountNotesSeparately NUM_DANCE_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "Left", @@ -128,15 +128,15 @@ Game g_Games[NUM_GAMES] = "Operator", }, { // m_DedicatedMenuButton - DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT - DANCE_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT - DANCE_BUTTON_MENUUP, // MENU_BUTTON_UP - DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN + DANCE_BUTTON_MENULEFT, // MENU_BUTTON_LEFT + DANCE_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT + DANCE_BUTTON_MENUUP, // MENU_BUTTON_UP + DANCE_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN DANCE_BUTTON_START, // MENU_BUTTON_START - DANCE_BUTTON_SELECT, // MENU_BUTTON_SELECT + DANCE_BUTTON_SELECT, // MENU_BUTTON_SELECT DANCE_BUTTON_BACK, // MENU_BUTTON_BACK DANCE_BUTTON_COIN, // MENU_BUTTON_COIN - DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR + DANCE_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT @@ -144,59 +144,59 @@ Game g_Games[NUM_GAMES] = DANCE_BUTTON_UP, // MENU_BUTTON_UP DANCE_BUTTON_DOWN, // MENU_BUTTON_DOWN DANCE_BUTTON_START, // MENU_BUTTON_START - DANCE_BUTTON_SELECT, // MENU_BUTTON_SELECT + DANCE_BUTTON_SELECT, // MENU_BUTTON_SELECT DANCE_BUTTON_BACK, // MENU_BUTTON_BACK DANCE_BUTTON_COIN, // MENU_BUTTON_COIN - DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + DANCE_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_LEFT, // DANCE_BUTTON_LEFT, - KEY_RIGHT, // DANCE_BUTTON_RIGHT, - KEY_UP, // DANCE_BUTTON_UP, - KEY_DOWN, // DANCE_BUTTON_DOWN, - NO_DEFAULT_KEY, // DANCE_BUTTON_UPLEFT, - NO_DEFAULT_KEY, // DANCE_BUTTON_UPRIGHT, - KEY_ENTER, // DANCE_BUTTON_START, - KEY_BACKSLASH, // DANCE_BUTTON_SELECT, - KEY_ESC, // DANCE_BUTTON_BACK - KEY_DEL, // DANCE_BUTTON_MENULEFT - KEY_PGDN, // DANCE_BUTTON_MENURIGHT - KEY_HOME, // DANCE_BUTTON_MENUUP - KEY_END, // DANCE_BUTTON_MENUDOWN - KEY_F1, // DANCE_BUTTON_COIN - KEY_SCRLLOCK // DANCE_BUTTON_OPERATOR + KEY_LEFT, // DANCE_BUTTON_LEFT, + KEY_RIGHT, // DANCE_BUTTON_RIGHT, + KEY_UP, // DANCE_BUTTON_UP, + KEY_DOWN, // DANCE_BUTTON_DOWN, + NO_DEFAULT_KEY, // DANCE_BUTTON_UPLEFT, + NO_DEFAULT_KEY, // DANCE_BUTTON_UPRIGHT, + KEY_ENTER, // DANCE_BUTTON_START, + KEY_BACKSLASH, // DANCE_BUTTON_SELECT, + KEY_ESC, // DANCE_BUTTON_BACK + KEY_DEL, // DANCE_BUTTON_MENULEFT + KEY_PGDN, // DANCE_BUTTON_MENURIGHT + KEY_HOME, // DANCE_BUTTON_MENUUP + KEY_END, // DANCE_BUTTON_MENUDOWN + KEY_F1, // DANCE_BUTTON_COIN + KEY_SCRLLOCK // DANCE_BUTTON_OPERATOR }, { // PLAYER_2 - KEY_KP_C4, // DANCE_BUTTON_LEFT, - KEY_KP_C6, // DANCE_BUTTON_RIGHT, - KEY_KP_C8, // DANCE_BUTTON_UP, - KEY_KP_C2, // DANCE_BUTTON_DOWN, - KEY_KP_C7, // DANCE_BUTTON_UPLEFT, - KEY_KP_C9, // DANCE_BUTTON_UPRIGHT, - KEY_KP_ENTER, // DANCE_BUTTON_START, - KEY_KP_C0, // DANCE_BUTTON_SELECT, - KEY_NUMLOCK, // DANCE_BUTTON_BACK - KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT - KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT - KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP - KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN - NO_DEFAULT_KEY, // DANCE_BUTTON_COIN - NO_DEFAULT_KEY // DANCE_BUTTON_OPERATOR + KEY_KP_C4, // DANCE_BUTTON_LEFT, + KEY_KP_C6, // DANCE_BUTTON_RIGHT, + KEY_KP_C8, // DANCE_BUTTON_UP, + KEY_KP_C2, // DANCE_BUTTON_DOWN, + KEY_KP_C7, // DANCE_BUTTON_UPLEFT, + KEY_KP_C9, // DANCE_BUTTON_UPRIGHT, + KEY_KP_ENTER, // DANCE_BUTTON_START, + KEY_KP_C0, // DANCE_BUTTON_SELECT, + KEY_NUMLOCK, // DANCE_BUTTON_BACK + KEY_KP_SLASH, // DANCE_BUTTON_MENULEFT + KEY_KP_ASTERISK, // DANCE_BUTTON_MENURIGHT + KEY_KP_HYPHEN, // DANCE_BUTTON_MENUUP + KEY_KP_PLUS, // DANCE_BUTTON_MENUDOWN + NO_DEFAULT_KEY, // DANCE_BUTTON_COIN + NO_DEFAULT_KEY // DANCE_BUTTON_OPERATOR }, }, TNS_W1, // m_mapW1To TNS_W2, // m_mapW2To - TNS_W3, // m_mapW3To - TNS_W4, // m_mapW4To - TNS_W5, // m_mapW5To + TNS_W3, // m_mapW3To + TNS_W4, // m_mapW4To + TNS_W5, // m_mapW5To }, { // GAME_PUMP - "pump", // m_szName - "5 foot panels", // m_szDescription + "pump", // m_szName + "5 foot panels", // m_szDescription 2, // m_iNumControllers - false, // m_bCountNotesSeparately - NUM_PUMP_BUTTONS, // m_iButtonsPerController + false, // m_bCountNotesSeparately + NUM_PUMP_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "UpLeft", "UpRight", @@ -214,72 +214,72 @@ Game g_Games[NUM_GAMES] = "Operator", }, { // m_DedicatedMenuButton - PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT - PUMP_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT + PUMP_BUTTON_MENULEFT, // MENU_BUTTON_LEFT + PUMP_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT PUMP_BUTTON_MENUUP, // MENU_BUTTON_UP - PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN + PUMP_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN PUMP_BUTTON_START, // MENU_BUTTON_START PUMP_BUTTON_SELECT, // MENU_BUTTON_SELECT PUMP_BUTTON_BACK, // MENU_BUTTON_BACK PUMP_BUTTON_COIN, // MENU_BUTTON_COIN - PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton - PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT - PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT + PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT + PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT PUMP_BUTTON_UPLEFT, // MENU_BUTTON_UP - PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN + PUMP_BUTTON_UPRIGHT, // MENU_BUTTON_DOWN PUMP_BUTTON_CENTER, // MENU_BUTTON_START PUMP_BUTTON_SELECT, // MENU_BUTTON_SELECT PUMP_BUTTON_BACK, // MENU_BUTTON_BACK PUMP_BUTTON_COIN, // MENU_BUTTON_COIN - PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + PUMP_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Cq, // PUMP_BUTTON_UPLEFT, - KEY_Ce, // PUMP_BUTTON_UPRIGHT, - KEY_Cs, // PUMP_BUTTON_CENTER, - KEY_Cz, // PUMP_BUTTON_DOWNLEFT, - KEY_Cc, // PUMP_BUTTON_DOWNRIGHT, - KEY_ENTER, // PUMP_BUTTON_START, - KEY_BACKSLASH, // PUMP_BUTTON_SELECT, - KEY_ESC, // PUMP_BUTTON_BACK, - KEY_LEFT, // PUMP_BUTTON_MENULEFT - KEY_RIGHT, // PUMP_BUTTON_MENURIGHT - KEY_UP, // PUMP_BUTTON_MENUUP - KEY_DOWN, // PUMP_BUTTON_MENUDOWN - KEY_F1, // PUMP_BUTTON_COIN - KEY_SCRLLOCK // PUMP_BUTTON_OPERATOR + KEY_Cq, // PUMP_BUTTON_UPLEFT, + KEY_Ce, // PUMP_BUTTON_UPRIGHT, + KEY_Cs, // PUMP_BUTTON_CENTER, + KEY_Cz, // PUMP_BUTTON_DOWNLEFT, + KEY_Cc, // PUMP_BUTTON_DOWNRIGHT, + KEY_ENTER, // PUMP_BUTTON_START, + KEY_BACKSLASH, // PUMP_BUTTON_SELECT, + KEY_ESC, // PUMP_BUTTON_BACK, + KEY_LEFT, // PUMP_BUTTON_MENULEFT + KEY_RIGHT, // PUMP_BUTTON_MENURIGHT + KEY_UP, // PUMP_BUTTON_MENUUP + KEY_DOWN, // PUMP_BUTTON_MENUDOWN + KEY_F1, // PUMP_BUTTON_COIN + KEY_SCRLLOCK // PUMP_BUTTON_OPERATOR }, { // PLAYER_2 - KEY_KP_C7, // PUMP_BUTTON_UPLEFT, - KEY_KP_C9, // PUMP_BUTTON_UPRIGHT, - KEY_KP_C5, // PUMP_BUTTON_CENTER, - KEY_KP_C1, // PUMP_BUTTON_DOWNLEFT, - KEY_KP_C3, // PUMP_BUTTON_DOWNRIGHT, - KEY_KP_ENTER, // PUMP_BUTTON_START, - KEY_KP_C0, // PUMP_BUTTON_SELECT, - KEY_NUMLOCK, // PUMP_BUTTON_BACK, - NO_DEFAULT_KEY, // PUMP_BUTTON_MENULEFT - NO_DEFAULT_KEY, // PUMP_BUTTON_MENURIGHT - NO_DEFAULT_KEY, // PUMP_BUTTON_MENUUP - NO_DEFAULT_KEY, // PUMP_BUTTON_MENUDOWN - NO_DEFAULT_KEY, // PUMP_BUTTON_COIN - NO_DEFAULT_KEY // PUMP_BUTTON_OPERATOR + KEY_KP_C7, // PUMP_BUTTON_UPLEFT, + KEY_KP_C9, // PUMP_BUTTON_UPRIGHT, + KEY_KP_C5, // PUMP_BUTTON_CENTER, + KEY_KP_C1, // PUMP_BUTTON_DOWNLEFT, + KEY_KP_C3, // PUMP_BUTTON_DOWNRIGHT, + KEY_KP_ENTER, // PUMP_BUTTON_START, + KEY_KP_C0, // PUMP_BUTTON_SELECT, + KEY_NUMLOCK, // PUMP_BUTTON_BACK, + NO_DEFAULT_KEY, // PUMP_BUTTON_MENULEFT + NO_DEFAULT_KEY, // PUMP_BUTTON_MENURIGHT + NO_DEFAULT_KEY, // PUMP_BUTTON_MENUUP + NO_DEFAULT_KEY, // PUMP_BUTTON_MENUDOWN + NO_DEFAULT_KEY, // PUMP_BUTTON_COIN + NO_DEFAULT_KEY // PUMP_BUTTON_OPERATOR }, }, TNS_W1, // m_mapW1To TNS_W2, // m_mapW2To - TNS_W3, // m_mapW3To - TNS_W4, // m_mapW4To - TNS_W5, // m_mapW5To + TNS_W3, // m_mapW3To + TNS_W4, // m_mapW4To + TNS_W5, // m_mapW5To }, { - "ez2", // m_szName - "4 hand sensors + 3 foot panels", // m_szDescription - 2, // m_iNumControllers - false, // m_bCountNotesSeparately + "ez2", // m_szName + "4 hand sensors + 3 foot panels", // m_szDescription + 2, // m_iNumControllers + false, // m_bCountNotesSeparately NUM_EZ2_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "FootUpLeft", @@ -300,76 +300,76 @@ Game g_Games[NUM_GAMES] = "Operator", }, { // m_DedicatedMenuButton - EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT - EZ2_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT + EZ2_BUTTON_MENULEFT, // MENU_BUTTON_LEFT + EZ2_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT EZ2_BUTTON_MENUUP, // MENU_BUTTON_UP - EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN + EZ2_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN EZ2_BUTTON_START, // MENU_BUTTON_START EZ2_BUTTON_SELECT, // MENU_BUTTON_SELECT EZ2_BUTTON_BACK, // MENU_BUTTON_BACK EZ2_BUTTON_COIN, // MENU_BUTTON_COIN - EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton - EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT - EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT - EZ2_BUTTON_FOOTUPLEFT, // MENU_BUTTON_UP - EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN - EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START + EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT + EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT + EZ2_BUTTON_FOOTUPLEFT, // MENU_BUTTON_UP + EZ2_BUTTON_FOOTUPRIGHT, // MENU_BUTTON_DOWN + EZ2_BUTTON_FOOTDOWN, // MENU_BUTTON_START EZ2_BUTTON_SELECT, // MENU_BUTTON_SELECT EZ2_BUTTON_BACK, // MENU_BUTTON_BACK EZ2_BUTTON_COIN, // MENU_BUTTON_COIN - EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + EZ2_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Cz, // EZ2_BUTTON_FOOTUPLEFT, - KEY_Cb, // EZ2_BUTTON_FOOTUPRIGHT, - KEY_Cc, // EZ2_BUTTON_FOOTDOWN, - KEY_Cx, // EZ2_BUTTON_HANDUPLEFT, - KEY_Cv, // EZ2_BUTTON_HANDUPRIGHT, - KEY_Cs, // EZ2_BUTTON_HANDLRLEFT, - KEY_Cf, // EZ2_BUTTON_HANDLRRIGHT, - KEY_ENTER, // EZ2_BUTTON_START, - KEY_BACKSLASH, // EZ2_BUTTON_SELECT, - KEY_ESC, // EZ2_BUTTON_BACK, - KEY_LEFT, // EZ2_BUTTON_MENULEFT - KEY_RIGHT, // EZ2_BUTTON_MENURIGHT - KEY_UP, // EZ2_BUTTON_MENUUP - KEY_DOWN, // EZ2_BUTTON_MENUDOWN - KEY_F1, // EZ2_BUTTON_COIN - KEY_SCRLLOCK // EZ2_BUTTON_OPERATOR + KEY_Cz, // EZ2_BUTTON_FOOTUPLEFT, + KEY_Cb, // EZ2_BUTTON_FOOTUPRIGHT, + KEY_Cc, // EZ2_BUTTON_FOOTDOWN, + KEY_Cx, // EZ2_BUTTON_HANDUPLEFT, + KEY_Cv, // EZ2_BUTTON_HANDUPRIGHT, + KEY_Cs, // EZ2_BUTTON_HANDLRLEFT, + KEY_Cf, // EZ2_BUTTON_HANDLRRIGHT, + KEY_ENTER, // EZ2_BUTTON_START, + KEY_BACKSLASH, // EZ2_BUTTON_SELECT, + KEY_ESC, // EZ2_BUTTON_BACK, + KEY_LEFT, // EZ2_BUTTON_MENULEFT + KEY_RIGHT, // EZ2_BUTTON_MENURIGHT + KEY_UP, // EZ2_BUTTON_MENUUP + KEY_DOWN, // EZ2_BUTTON_MENUDOWN + KEY_F1, // EZ2_BUTTON_COIN + KEY_SCRLLOCK // EZ2_BUTTON_OPERATOR }, { // PLAYER_2 - NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPLEFT, - NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPRIGHT, - NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTDOWN, - NO_DEFAULT_KEY, // EZ2_BUTTON_HANDUPLEFT, - NO_DEFAULT_KEY, // EZ2_BUTTON_HANDUPRIGHT, - NO_DEFAULT_KEY, // EZ2_BUTTON_HANDLRLEFT, - NO_DEFAULT_KEY, // EZ2_BUTTON_HANDLRRIGHT, - NO_DEFAULT_KEY, // EZ2_BUTTON_START, - NO_DEFAULT_KEY, // EZ2_BUTTON_SELECT, - NO_DEFAULT_KEY, // EZ2_BUTTON_BACK, - NO_DEFAULT_KEY, // EZ2_BUTTON_MENULEFT - NO_DEFAULT_KEY, // EZ2_BUTTON_MENURIGHT - NO_DEFAULT_KEY, // EZ2_BUTTON_MENUUP - NO_DEFAULT_KEY, // EZ2_BUTTON_MENUDOWN - NO_DEFAULT_KEY, // EZ2_BUTTON_COIN - NO_DEFAULT_KEY // EZ2_BUTTON_OPERATOR + NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPLEFT, + NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTUPRIGHT, + NO_DEFAULT_KEY, // EZ2_BUTTON_FOOTDOWN, + NO_DEFAULT_KEY, // EZ2_BUTTON_HANDUPLEFT, + NO_DEFAULT_KEY, // EZ2_BUTTON_HANDUPRIGHT, + NO_DEFAULT_KEY, // EZ2_BUTTON_HANDLRLEFT, + NO_DEFAULT_KEY, // EZ2_BUTTON_HANDLRRIGHT, + NO_DEFAULT_KEY, // EZ2_BUTTON_START, + NO_DEFAULT_KEY, // EZ2_BUTTON_SELECT, + NO_DEFAULT_KEY, // EZ2_BUTTON_BACK, + NO_DEFAULT_KEY, // EZ2_BUTTON_MENULEFT + NO_DEFAULT_KEY, // EZ2_BUTTON_MENURIGHT + NO_DEFAULT_KEY, // EZ2_BUTTON_MENUUP + NO_DEFAULT_KEY, // EZ2_BUTTON_MENUDOWN + NO_DEFAULT_KEY, // EZ2_BUTTON_COIN + NO_DEFAULT_KEY // EZ2_BUTTON_OPERATOR }, }, - TNS_W2, // m_mapW1To - TNS_W2, // m_mapW2To - TNS_W2, // m_mapW3To + TNS_W2, // m_mapW1To + TNS_W2, // m_mapW2To + TNS_W2, // m_mapW3To TNS_W4, // m_mapW4To - TNS_Miss, // m_mapW5To + TNS_Miss, // m_mapW5To }, { // GAME_PARA - "para", // m_szName - "5 hand sensors", // m_szDescription - 2, // m_iNumControllers - false, // m_bCountNotesSeparately + "para", // m_szName + "5 hand sensors", // m_szDescription + 2, // m_iNumControllers + false, // m_bCountNotesSeparately NUM_PARA_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "Left", @@ -388,72 +388,72 @@ Game g_Games[NUM_GAMES] = "Operator", }, { // m_DedicatedMenuButton - PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT - PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT + PARA_BUTTON_MENULEFT, // MENU_BUTTON_LEFT + PARA_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT PARA_BUTTON_MENUUP, // MENU_BUTTON_UP - PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN + PARA_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN PARA_BUTTON_START, // MENU_BUTTON_START PARA_BUTTON_SELECT, // MENU_BUTTON_SELECT PARA_BUTTON_BACK, // MENU_BUTTON_BACK PARA_BUTTON_COIN, // MENU_BUTTON_COIN - PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT - PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP + PARA_BUTTON_UPRIGHT, // MENU_BUTTON_UP PARA_BUTTON_UPLEFT, // MENU_BUTTON_DOWN PARA_BUTTON_START, // MENU_BUTTON_START PARA_BUTTON_SELECT, // MENU_BUTTON_SELECT PARA_BUTTON_BACK, // MENU_BUTTON_BACK PARA_BUTTON_COIN, // MENU_BUTTON_COIN - PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + PARA_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Cz, // PARA_BUTTON_LEFT, - KEY_Cx, // PARA_BUTTON_UPLEFT, - KEY_Cc, // PARA_BUTTON_UP, - KEY_Cv, // PARA_BUTTON_UPRIGHT, - KEY_Cb, // PARA_BUTTON_RIGHT, - KEY_ENTER, // PARA_BUTTON_START, - KEY_BACKSLASH, // PARA_BUTTON_SELECT, - KEY_ESC, // PARA_BUTTON_BACK - KEY_LEFT, //no default key // PARA_BUTTON_MENULEFT + KEY_Cz, // PARA_BUTTON_LEFT, + KEY_Cx, // PARA_BUTTON_UPLEFT, + KEY_Cc, // PARA_BUTTON_UP, + KEY_Cv, // PARA_BUTTON_UPRIGHT, + KEY_Cb, // PARA_BUTTON_RIGHT, + KEY_ENTER, // PARA_BUTTON_START, + KEY_BACKSLASH, // PARA_BUTTON_SELECT, + KEY_ESC, // PARA_BUTTON_BACK + KEY_LEFT, //no default key // PARA_BUTTON_MENULEFT KEY_RIGHT, //no default key // PARA_BUTTON_MENURIGHT - KEY_UP, // PARA_BUTTON_MENUUP - KEY_DOWN, // PARA_BUTTON_MENUDOWN - KEY_F1, // PARA_BUTTON_COIN - KEY_SCRLLOCK // PARA_BUTTON_OPERATOR + KEY_UP, // PARA_BUTTON_MENUUP + KEY_DOWN, // PARA_BUTTON_MENUDOWN + KEY_F1, // PARA_BUTTON_COIN + KEY_SCRLLOCK // PARA_BUTTON_OPERATOR }, { // PLAYER_2 - NO_DEFAULT_KEY, // PARA_BUTTON_LEFT, - NO_DEFAULT_KEY, // PARA_BUTTON_UPLEFT, - NO_DEFAULT_KEY, // PARA_BUTTON_UP, - NO_DEFAULT_KEY, // PARA_BUTTON_UPRIGHT, - NO_DEFAULT_KEY, // PARA_BUTTON_RIGHT, - NO_DEFAULT_KEY, // PARA_BUTTON_START, - NO_DEFAULT_KEY, // PARA_BUTTON_SELECT, - NO_DEFAULT_KEY, // PARA_BUTTON_BACK - NO_DEFAULT_KEY, // PARA_BUTTON_MENULEFT - NO_DEFAULT_KEY, // PARA_BUTTON_MENURIGHT - NO_DEFAULT_KEY, // PARA_BUTTON_MENUUP - NO_DEFAULT_KEY, - NO_DEFAULT_KEY, // PARA_BUTTON_COIN - NO_DEFAULT_KEY // PARA_BUTTON_OPERATOR + NO_DEFAULT_KEY, // PARA_BUTTON_LEFT, + NO_DEFAULT_KEY, // PARA_BUTTON_UPLEFT, + NO_DEFAULT_KEY, // PARA_BUTTON_UP, + NO_DEFAULT_KEY, // PARA_BUTTON_UPRIGHT, + NO_DEFAULT_KEY, // PARA_BUTTON_RIGHT, + NO_DEFAULT_KEY, // PARA_BUTTON_START, + NO_DEFAULT_KEY, // PARA_BUTTON_SELECT, + NO_DEFAULT_KEY, // PARA_BUTTON_BACK + NO_DEFAULT_KEY, // PARA_BUTTON_MENULEFT + NO_DEFAULT_KEY, // PARA_BUTTON_MENURIGHT + NO_DEFAULT_KEY, // PARA_BUTTON_MENUUP + NO_DEFAULT_KEY, // PARA_BUTTON_MENUDOWN + NO_DEFAULT_KEY, // PARA_BUTTON_COIN + NO_DEFAULT_KEY // PARA_BUTTON_OPERATOR }, }, TNS_W1, // m_mapW1To TNS_W2, // m_mapW2To - TNS_W3, // m_mapW3To - TNS_W4, // m_mapW4To - TNS_W5, // m_mapW5To + TNS_W3, // m_mapW3To + TNS_W4, // m_mapW4To + TNS_W5, // m_mapW5To }, { // GAME_DS3DDX - "ds3ddx", // m_szName - "4 hand sensors + 4 foot panels", // m_szDescription - 2, // m_iNumControllers - false, // m_bCountNotesSeparately + "ds3ddx", // m_szName + "4 hand sensors + 4 foot panels", // m_szDescription + 2, // m_iNumControllers + false, // m_bCountNotesSeparately NUM_DS3DDX_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "HandLeft", @@ -481,8 +481,8 @@ Game g_Games[NUM_GAMES] = DS3DDX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN DS3DDX_BUTTON_START, // MENU_BUTTON_START DS3DDX_BUTTON_SELECT, // MENU_BUTTON_SELECT - DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK - DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN + DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK + DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton @@ -492,62 +492,62 @@ Game g_Games[NUM_GAMES] = DS3DDX_BUTTON_HANDDOWN, // MENU_BUTTON_DOWN DS3DDX_BUTTON_START, // MENU_BUTTON_START DS3DDX_BUTTON_SELECT, // MENU_BUTTON_SELECT - DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK - DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN + DS3DDX_BUTTON_BACK, // MENU_BUTTON_BACK + DS3DDX_BUTTON_COIN, // MENU_BUTTON_COIN DS3DDX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Ca, // DS3DDX_BUTTON_HANDLEFT, - KEY_Cz, // DS3DDX_BUTTON_FOOTDOWNLEFT, - KEY_Cq, // DS3DDX_BUTTON_FOOTUPLEFT, - KEY_Cw, // DS3DDX_BUTTON_HANDUP, - KEY_Cx, // DS3DDX_BUTTON_HANDDOWN, - KEY_Ce, // DS3DDX_BUTTON_FOOTUPRIGHT, - KEY_Cc, // DS3DDX_BUTTON_FOOTDOWNRIGHT, - KEY_Cd, // DS3DDX_BUTTON_HANDRIGHT, - KEY_ENTER, // DS3DDX_BUTTON_START, - KEY_BACKSLASH, // DS3DDX_BUTTON_SELECT, - KEY_ESC, // DS3DDX_BUTTON_BACK - KEY_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT - KEY_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT - KEY_UP, // DS3DDX_BUTTON_MENUUP - KEY_DOWN, // DS3DDX_BUTTON_MENUDOWN - KEY_F1, // DS3DDX_BUTTON_COIN - KEY_SCRLLOCK // DS3DDX_BUTTON_OPERATOR + KEY_Ca, // DS3DDX_BUTTON_HANDLEFT, + KEY_Cz, // DS3DDX_BUTTON_FOOTDOWNLEFT, + KEY_Cq, // DS3DDX_BUTTON_FOOTUPLEFT, + KEY_Cw, // DS3DDX_BUTTON_HANDUP, + KEY_Cx, // DS3DDX_BUTTON_HANDDOWN, + KEY_Ce, // DS3DDX_BUTTON_FOOTUPRIGHT, + KEY_Cc, // DS3DDX_BUTTON_FOOTDOWNRIGHT, + KEY_Cd, // DS3DDX_BUTTON_HANDRIGHT, + KEY_ENTER, // DS3DDX_BUTTON_START, + KEY_BACKSLASH, // DS3DDX_BUTTON_SELECT, + KEY_ESC, // DS3DDX_BUTTON_BACK + KEY_LEFT, //no default key // DS3DDX_BUTTON_MENULEFT + KEY_RIGHT, //no default key // DS3DDX_BUTTON_MENURIGHT + KEY_UP, // DS3DDX_BUTTON_MENUUP + KEY_DOWN, // DS3DDX_BUTTON_MENUDOWN + KEY_F1, // DS3DDX_BUTTON_COIN + KEY_SCRLLOCK // DS3DDX_BUTTON_OPERATOR }, { // PLAYER_2 - NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDLEFT, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTDOWNLEFT, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTUPLEFT, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDUP, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDDOWN, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTUPRIGHT, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTDOWNRIGHT, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDRIGHT, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_START, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_SELECT, - NO_DEFAULT_KEY, // DS3DDX_BUTTON_BACK - NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENULEFT - NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENURIGHT - NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENUUP - NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENUDOWN - NO_DEFAULT_KEY, // DS3DDX_BUTTON_COIN - NO_DEFAULT_KEY // DS3DDX_BUTTON_OPERATOR + NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDLEFT, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTDOWNLEFT, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTUPLEFT, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDUP, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDDOWN, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTUPRIGHT, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_FOOTDOWNRIGHT, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_HANDRIGHT, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_START, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_SELECT, + NO_DEFAULT_KEY, // DS3DDX_BUTTON_BACK + NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENULEFT + NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENURIGHT + NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENUUP + NO_DEFAULT_KEY, // DS3DDX_BUTTON_MENUDOWN + NO_DEFAULT_KEY, // DS3DDX_BUTTON_COIN + NO_DEFAULT_KEY // DS3DDX_BUTTON_OPERATOR }, }, TNS_W1, // m_mapW1To TNS_W2, // m_mapW2To - TNS_W3, // m_mapW3To - TNS_W4, // m_mapW4To - TNS_W5, // m_mapW5To + TNS_W3, // m_mapW3To + TNS_W4, // m_mapW4To + TNS_W5, // m_mapW5To }, { // GAME_BEAT - "beat", // m_szName + "beat", // m_szName "5 hand buttons or 7 hand buttons, + 1 scratch pad", // m_szDescription 2, // m_iNumControllers - true, // m_bCountNotesSeparately - NUM_BEAT_BUTTONS, // m_iButtonsPerController + true, // m_bCountNotesSeparately + NUM_BEAT_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "Key1", "Key2", @@ -569,80 +569,80 @@ Game g_Games[NUM_GAMES] = "Operator", }, { // m_DedicatedMenuButton - BEAT_BUTTON_MENULEFT, // MENU_BUTTON_LEFT - BEAT_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT + BEAT_BUTTON_MENULEFT, // MENU_BUTTON_LEFT + BEAT_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT BEAT_BUTTON_MENUUP, // MENU_BUTTON_UP - BEAT_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN + BEAT_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN BEAT_BUTTON_START, // MENU_BUTTON_START - BEAT_BUTTON_SELECT, // MENU_BUTTON_SELECT + BEAT_BUTTON_SELECT, // MENU_BUTTON_SELECT BEAT_BUTTON_BACK, // MENU_BUTTON_BACK BEAT_BUTTON_COIN, // MENU_BUTTON_COIN - BEAT_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + BEAT_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton BEAT_BUTTON_KEY1, // MENU_BUTTON_LEFT BEAT_BUTTON_KEY3, // MENU_BUTTON_RIGHT - BEAT_BUTTON_SCRATCHUP, // MENU_BUTTON_UP - BEAT_BUTTON_SCRATCHDOWN,// MENU_BUTTON_DOWN + BEAT_BUTTON_SCRATCHUP, // MENU_BUTTON_UP + BEAT_BUTTON_SCRATCHDOWN, // MENU_BUTTON_DOWN BEAT_BUTTON_START, // MENU_BUTTON_START - BEAT_BUTTON_SELECT, // MENU_BUTTON_SELECT + BEAT_BUTTON_SELECT, // MENU_BUTTON_SELECT BEAT_BUTTON_BACK, // MENU_BUTTON_BACK BEAT_BUTTON_COIN, // MENU_BUTTON_COIN - BEAT_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + BEAT_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Cm, // BEAT_BUTTON_KEY1, - KEY_Ck, // BEAT_BUTTON_KEY2, - KEY_COMMA, // BEAT_BUTTON_KEY3, - KEY_Cl, // BEAT_BUTTON_KEY4, - KEY_PERIOD, // BEAT_BUTTON_KEY5, + KEY_Cm, // BEAT_BUTTON_KEY1, + KEY_Ck, // BEAT_BUTTON_KEY2, + KEY_COMMA, // BEAT_BUTTON_KEY3, + KEY_Cl, // BEAT_BUTTON_KEY4, + KEY_PERIOD, // BEAT_BUTTON_KEY5, KEY_SEMICOLON, // BEAT_BUTTON_KEY6, - KEY_SLASH, // BEAT_BUTTON_KEY7, - KEY_LSHIFT, // BEAT_BUTTON_SCRATCHUP, + KEY_SLASH, // BEAT_BUTTON_KEY7, + KEY_LSHIFT, // BEAT_BUTTON_SCRATCHUP, NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN, - KEY_ENTER, // BEAT_BUTTON_START, + KEY_ENTER, // BEAT_BUTTON_START, KEY_BACKSLASH, // BEAT_BUTTON_SELECT, - KEY_ESC, // BEAT_BUTTON_BACK, - KEY_LEFT, // BEAT_BUTTON_MENULEFT - KEY_RIGHT, // BEAT_BUTTON_MENURIGHT - KEY_UP, // BEAT_BUTTON_MENUUP - KEY_DOWN, // BEAT_BUTTON_MENUDOWN - KEY_F1, // BEAT_BUTTON_COIN + KEY_ESC, // BEAT_BUTTON_BACK, + KEY_LEFT, // BEAT_BUTTON_MENULEFT + KEY_RIGHT, // BEAT_BUTTON_MENURIGHT + KEY_UP, // BEAT_BUTTON_MENUUP + KEY_DOWN, // BEAT_BUTTON_MENUDOWN + KEY_F1, // BEAT_BUTTON_COIN KEY_SCRLLOCK // BEAT_BUTTON_OPERATOR }, { // PLAYER_2 - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY1, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY2, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY3, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY4, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY5, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY6, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY7, - NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHUP, - NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN, - NO_DEFAULT_KEY, // BEAT_BUTTON_START, - NO_DEFAULT_KEY, // BEAT_BUTTON_SELECT, - NO_DEFAULT_KEY, // BEAT_BUTTON_BACK, - NO_DEFAULT_KEY, // BEAT_BUTTON_MENULEFT - NO_DEFAULT_KEY, // BEAT_BUTTON_MENURIGHT - NO_DEFAULT_KEY, // BEAT_BUTTON_MENUUP - NO_DEFAULT_KEY, // BEAT_BUTTON_MENUDOWN - NO_DEFAULT_KEY, // BEAT_BUTTON_COIN - NO_DEFAULT_KEY // BEAT_BUTTON_OPERATOR + NO_DEFAULT_KEY, // BEAT_BUTTON_KEY1, + NO_DEFAULT_KEY, // BEAT_BUTTON_KEY2, + NO_DEFAULT_KEY, // BEAT_BUTTON_KEY3, + NO_DEFAULT_KEY, // BEAT_BUTTON_KEY4, + NO_DEFAULT_KEY, // BEAT_BUTTON_KEY5, + NO_DEFAULT_KEY, // BEAT_BUTTON_KEY6, + NO_DEFAULT_KEY, // BEAT_BUTTON_KEY7, + NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHUP, + NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN, + NO_DEFAULT_KEY, // BEAT_BUTTON_START, + NO_DEFAULT_KEY, // BEAT_BUTTON_SELECT, + NO_DEFAULT_KEY, // BEAT_BUTTON_BACK, + NO_DEFAULT_KEY, // BEAT_BUTTON_MENULEFT + NO_DEFAULT_KEY, // BEAT_BUTTON_MENURIGHT + NO_DEFAULT_KEY, // BEAT_BUTTON_MENUUP + NO_DEFAULT_KEY, // BEAT_BUTTON_MENUDOWN + NO_DEFAULT_KEY, // BEAT_BUTTON_COIN + NO_DEFAULT_KEY // BEAT_BUTTON_OPERATOR }, }, TNS_W1, // m_mapW1To TNS_W2, // m_mapW2To - TNS_W3, // m_mapW3To - TNS_W4, // m_mapW4To - TNS_W5, // m_mapW5To + TNS_W3, // m_mapW3To + TNS_W4, // m_mapW4To + TNS_W5, // m_mapW5To }, { // GAME_MANIAX - "maniax", // m_szName - "4 hand sensors", // m_szDescription - 2, // m_iNumControllers - false, // m_bCountNotesSeparately + "maniax", // m_szName + "4 hand sensors", // m_szDescription + 2, // m_iNumControllers + false, // m_bCountNotesSeparately NUM_MANIAX_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "HandUpLeft", @@ -666,8 +666,8 @@ Game g_Games[NUM_GAMES] = MANIAX_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN MANIAX_BUTTON_START, // MENU_BUTTON_START MANIAX_BUTTON_SELECT, // MENU_BUTTON_SELECT - MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK - MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN + MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK + MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN MANIAX_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton @@ -677,31 +677,31 @@ Game g_Games[NUM_GAMES] = MANIAX_BUTTON_HANDLRLEFT, // MENU_BUTTON_DOWN MANIAX_BUTTON_START, // MENU_BUTTON_START MANIAX_BUTTON_SELECT, // MENU_BUTTON_SELECT - MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK - MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN + MANIAX_BUTTON_BACK, // MENU_BUTTON_BACK + MANIAX_BUTTON_COIN, // MENU_BUTTON_COIN MANIAX_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Ca, // MANIAX_BUTTON_HANDUPLEFT, - KEY_Cs, // MANIAX_BUTTON_HANDUPRIGHT, - KEY_Cz, // MANIAX_BUTTON_HANDLRLEFT, - KEY_Cx, // MANIAX_BUTTON_HANDLRRIGHT, + KEY_Ca, // MANIAX_BUTTON_HANDUPLEFT, + KEY_Cs, // MANIAX_BUTTON_HANDUPRIGHT, + KEY_Cz, // MANIAX_BUTTON_HANDLRLEFT, + KEY_Cx, // MANIAX_BUTTON_HANDLRRIGHT, KEY_ENTER, // MANIAX_BUTTON_START, KEY_BACKSLASH, // MANIAX_BUTTON_SELECT, KEY_ESC, // MANIAX_BUTTON_BACK - KEY_LEFT, // MANIAX_BUTTON_MENULEFT - KEY_RIGHT, // MANIAX_BUTTON_MENURIGHT + KEY_LEFT, // MANIAX_BUTTON_MENULEFT + KEY_RIGHT, // MANIAX_BUTTON_MENURIGHT KEY_UP, // MANIAX_BUTTON_MENUUP - KEY_DOWN, // MANIAX_BUTTON_MENUDOWN + KEY_DOWN, // MANIAX_BUTTON_MENUDOWN KEY_F1, // MANIAX_BUTTON_COIN KEY_SCRLLOCK // MANIAX_BUTTON_OPERATOR }, { // PLAYER_2 - KEY_KP_C4, // MANIAX_BUTTON_HANDUPLEFT, - KEY_KP_C5, // MANIAX_BUTTON_HANDUPRIGHT, - KEY_KP_C1, // MANIAX_BUTTON_HANDLRLEFT, - KEY_KP_C2, // MANIAX_BUTTON_HANDLRRIGHT, + KEY_KP_C4, // MANIAX_BUTTON_HANDUPLEFT, + KEY_KP_C5, // MANIAX_BUTTON_HANDUPRIGHT, + KEY_KP_C1, // MANIAX_BUTTON_HANDLRLEFT, + KEY_KP_C2, // MANIAX_BUTTON_HANDLRRIGHT, KEY_KP_ENTER, // MANIAX_BUTTON_START, KEY_KP_C0, // MANIAX_BUTTON_SELECT, KEY_NUMLOCK, // MANIAX_BUTTON_BACK @@ -709,21 +709,21 @@ Game g_Games[NUM_GAMES] = KEY_KP_ASTERISK, // MANIAX_BUTTON_MENURIGHT KEY_KP_HYPHEN, // MANIAX_BUTTON_MENUUP KEY_KP_PLUS, // MANIAX_BUTTON_MENUDOWN - NO_DEFAULT_KEY, // MANIAX_BUTTON_COIN - NO_DEFAULT_KEY // MANIAX_BUTTON_OPERATOR + NO_DEFAULT_KEY, // MANIAX_BUTTON_COIN + NO_DEFAULT_KEY // MANIAX_BUTTON_OPERATOR }, }, TNS_W1, // m_mapW1To TNS_W2, // m_mapW2To - TNS_W3, // m_mapW3To - TNS_W4, // m_mapW4To - TNS_W5, // m_mapW5To + TNS_W3, // m_mapW3To + TNS_W4, // m_mapW4To + TNS_W5, // m_mapW5To }, { // GAME_TECHNO - "techno", // m_szName - "4, 5, or 9 foot panels", // m_szDescription - 2, // m_iNumControllers - false, // m_bCountNotesSeparately + "techno", // m_szName + "4, 5, or 9 foot panels", // m_szDescription + 2, // m_iNumControllers + false, // m_bCountNotesSeparately NUM_TECHNO_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "Left", @@ -752,52 +752,52 @@ Game g_Games[NUM_GAMES] = TECHNO_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN TECHNO_BUTTON_START, // MENU_BUTTON_START TECHNO_BUTTON_SELECT, // MENU_BUTTON_SELECT - TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK - TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN + TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK + TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN TECHNO_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton - TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT + TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT TECHNO_BUTTON_RIGHT, // MENU_BUTTON_RIGHT - TECHNO_BUTTON_UP, // MENU_BUTTON_UP - TECHNO_BUTTON_DOWN, // MENU_BUTTON_DOWN + TECHNO_BUTTON_UP, // MENU_BUTTON_UP + TECHNO_BUTTON_DOWN, // MENU_BUTTON_DOWN TECHNO_BUTTON_START, // MENU_BUTTON_START TECHNO_BUTTON_SELECT, // MENU_BUTTON_SELECT - TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK - TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN + TECHNO_BUTTON_BACK, // MENU_BUTTON_BACK + TECHNO_BUTTON_COIN, // MENU_BUTTON_COIN TECHNO_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Ca, // TECHNO_BUTTON_LEFT, - KEY_Cd, // TECHNO_BUTTON_RIGHT, - KEY_Cw, // TECHNO_BUTTON_UP, - KEY_Cx, // TECHNO_BUTTON_DOWN, - KEY_Cq, // TECHNO_BUTTON_UPLEFT, - KEY_Ce, // TECHNO_BUTTON_UPRIGHT, - KEY_Cs, // TECHNO_BUTTON_CENTER, - KEY_Cz, // TECHNO_BUTTON_DOWNLEFT, - KEY_Cc, // TECHNO_BUTTON_DOWNRIGHT, + KEY_Ca, // TECHNO_BUTTON_LEFT, + KEY_Cd, // TECHNO_BUTTON_RIGHT, + KEY_Cw, // TECHNO_BUTTON_UP, + KEY_Cx, // TECHNO_BUTTON_DOWN, + KEY_Cq, // TECHNO_BUTTON_UPLEFT, + KEY_Ce, // TECHNO_BUTTON_UPRIGHT, + KEY_Cs, // TECHNO_BUTTON_CENTER, + KEY_Cz, // TECHNO_BUTTON_DOWNLEFT, + KEY_Cc, // TECHNO_BUTTON_DOWNRIGHT, KEY_ENTER, // TECHNO_BUTTON_START, KEY_BACKSLASH, // TECHNO_BUTTON_SELECT, KEY_ESC, // TECHNO_BUTTON_BACK - KEY_LEFT, // TECHNO_BUTTON_MENULEFT - KEY_RIGHT, // TECHNO_BUTTON_MENURIGHT + KEY_LEFT, // TECHNO_BUTTON_MENULEFT + KEY_RIGHT, // TECHNO_BUTTON_MENURIGHT KEY_UP, // TECHNO_BUTTON_MENUUP - KEY_DOWN, // TECHNO_BUTTON_MENUDOWN + KEY_DOWN, // TECHNO_BUTTON_MENUDOWN KEY_F1, // TECHNO_BUTTON_COIN KEY_SCRLLOCK // TECHNO_BUTTON_OPERATOR }, { // PLAYER_2 - KEY_KP_C4, // TECHNO_BUTTON_LEFT, - KEY_KP_C6, // TECHNO_BUTTON_RIGHT, - KEY_KP_C8, // TECHNO_BUTTON_UP, - KEY_KP_C2, // TECHNO_BUTTON_DOWN, - KEY_KP_C7, // TECHNO_BUTTON_UPLEFT, - KEY_KP_C9, // TECHNO_BUTTON_UPRIGHT, - KEY_KP_C5, // TECHNO_BUTTON_CENTER, - KEY_KP_C1, // TECHNO_BUTTON_DOWNLEFT, - KEY_KP_C3, // TECHNO_BUTTON_DOWNRIGHT, + KEY_KP_C4, // TECHNO_BUTTON_LEFT, + KEY_KP_C6, // TECHNO_BUTTON_RIGHT, + KEY_KP_C8, // TECHNO_BUTTON_UP, + KEY_KP_C2, // TECHNO_BUTTON_DOWN, + KEY_KP_C7, // TECHNO_BUTTON_UPLEFT, + KEY_KP_C9, // TECHNO_BUTTON_UPRIGHT, + KEY_KP_C5, // TECHNO_BUTTON_CENTER, + KEY_KP_C1, // TECHNO_BUTTON_DOWNLEFT, + KEY_KP_C3, // TECHNO_BUTTON_DOWNRIGHT, KEY_KP_ENTER, // TECHNO_BUTTON_START, KEY_KP_C0, // TECHNO_BUTTON_SELECT, KEY_NUMLOCK, // TECHNO_BUTTON_BACK @@ -805,22 +805,22 @@ Game g_Games[NUM_GAMES] = KEY_KP_ASTERISK, // TECHNO_BUTTON_MENURIGHT KEY_KP_HYPHEN, // TECHNO_BUTTON_MENUUP KEY_KP_PLUS, // TECHNO_BUTTON_MENUDOWN - NO_DEFAULT_KEY, // TECHNO_BUTTON_COIN - NO_DEFAULT_KEY // TECHNO_BUTTON_OPERATOR + NO_DEFAULT_KEY, // TECHNO_BUTTON_COIN + NO_DEFAULT_KEY // TECHNO_BUTTON_OPERATOR }, }, TNS_W1, // m_mapW1To TNS_W2, // m_mapW2To - TNS_W3, // m_mapW3To - TNS_W4, // m_mapW4To - TNS_W5, // m_mapW5To + TNS_W3, // m_mapW3To + TNS_W4, // m_mapW4To + TNS_W5, // m_mapW5To }, { // GAME_POPN - "popn", // m_szName - "5 or 9 hand buttons", // m_szDescription + "popn", // m_szName + "5 or 9 hand buttons", // m_szDescription 1, // m_iNumControllers - true, // m_bCountNotesSeparately - NUM_POPN_BUTTONS, // m_iButtonsPerController + true, // m_bCountNotesSeparately + NUM_POPN_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "Left White", "Left Yellow", @@ -842,80 +842,80 @@ Game g_Games[NUM_GAMES] = "Operator", }, { // m_DedicatedMenuButton - POPN_BUTTON_MENULEFT, // MENU_BUTTON_LEFT - POPN_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT - POPN_BUTTON_MENUUP, // MENU_BUTTON_UP - POPN_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN + POPN_BUTTON_MENULEFT, // MENU_BUTTON_LEFT + POPN_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT + POPN_BUTTON_MENUUP, // MENU_BUTTON_UP + POPN_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN POPN_BUTTON_START, // MENU_BUTTON_START POPN_BUTTON_SELECT, // MENU_BUTTON_SELECT - POPN_BUTTON_BACK, // MENU_BUTTON_BACK + POPN_BUTTON_BACK, // MENU_BUTTON_START POPN_BUTTON_COIN, // MENU_BUTTON_COIN - POPN_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR + POPN_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton - POPN_BUTTON_LEFT_BLUE, - POPN_BUTTON_RIGHT_BLUE, - POPN_BUTTON_LEFT_YELLOW, - POPN_BUTTON_RIGHT_YELLOW, - POPN_BUTTON_RED, + POPN_BUTTON_LEFT_BLUE, // MENU_BUTTON_LEFT + POPN_BUTTON_RIGHT_BLUE, // MENU_BUTTON_RIGHT + POPN_BUTTON_LEFT_YELLOW, // MENU_BUTTON_UP + POPN_BUTTON_RIGHT_YELLOW, // MENU_BUTTON_DOWN + POPN_BUTTON_RED, // MENU_BUTTON_START POPN_BUTTON_SELECT, // MENU_BUTTON_SELECT - POPN_BUTTON_BACK, - POPN_BUTTON_COIN, // MENU_BUTTON_COIN + POPN_BUTTON_BACK, // MENU_BUTTON_START + POPN_BUTTON_COIN, // MENU_BUTTON_COIN POPN_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Cz, // POPN_BUTTON_LEFT_WHITE, - KEY_Cs, // POPN_BUTTON_LEFT_YELLOW, - KEY_Cx, // POPN_BUTTON_LEFT_GREEN, - KEY_Cd, // POPN_BUTTON_LEFT_BLUE, + KEY_Cz, // POPN_BUTTON_LEFT_WHITE, + KEY_Cs, // POPN_BUTTON_LEFT_YELLOW, + KEY_Cx, // POPN_BUTTON_LEFT_GREEN, + KEY_Cd, // POPN_BUTTON_LEFT_BLUE, KEY_Cc, // POPN_BUTTON_RED, KEY_Cf, // POPN_BUTTON_RIGHT_BLUE, - KEY_Cv, // POPN_BUTTON_RIGHT_GREEN, + KEY_Cv, // POPN_BUTTON_RIGHT_GREEN, KEY_Cg, // POPN_BUTTON_RIGHT_YELLOW, - KEY_Cb, // POPN_BUTTON_RIGHT_WHITE, - KEY_ENTER, // POPN_BUTTON_MENUSTART - KEY_BACKSLASH, // POPN_BUTTON_SELECT, - KEY_ESC, // POPN_BUTTON_MENUBACK - KEY_LEFT, // POPN_BUTTON_MENULEFT, - KEY_RIGHT, // POPN_BUTTON_MENURIGHT, - KEY_UP, // POPN_BUTTON_MENUUP - KEY_DOWN, // POPN_BUTTON_MENUDOWN - KEY_F1, // POPN_BUTTON_COIN - KEY_SCRLLOCK // POPN_BUTTON_OPERATOR + KEY_Cb, // POPN_BUTTON_RIGHT_WHITE, + KEY_ENTER, // POPN_BUTTON_MENUSTART + KEY_BACKSLASH, // POPN_BUTTON_SELECT, + KEY_ESC, // POPN_BUTTON_MENUBACK + KEY_LEFT, // POPN_BUTTON_MENULEFT, + KEY_RIGHT, // POPN_BUTTON_MENURIGHT, + KEY_UP, // POPN_BUTTON_MENUUP + KEY_DOWN, // POPN_BUTTON_MENUDOWN + KEY_F1, // POPN_BUTTON_COIN + KEY_SCRLLOCK // POPN_BUTTON_OPERATOR }, { // PLAYER_2 - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY1, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY2, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY3, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY4, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY5, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY6, - NO_DEFAULT_KEY, // BEAT_BUTTON_KEY7, - NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHUP, - NO_DEFAULT_KEY, // BEAT_BUTTON_SCRATCHDOWN, - NO_DEFAULT_KEY, // BEAT_BUTTON_START, - NO_DEFAULT_KEY, // POPN_BUTTON_SELECT, - NO_DEFAULT_KEY, // BEAT_BUTTON_BACK, - NO_DEFAULT_KEY, // BEAT_BUTTON_MENULEFT - NO_DEFAULT_KEY, // BEAT_BUTTON_MENURIGHT - NO_DEFAULT_KEY, // BEAT_BUTTON_MENUUP - NO_DEFAULT_KEY, // BEAT_BUTTON_MENUDOWN - NO_DEFAULT_KEY, // BEAT_BUTTON_COIN - NO_DEFAULT_KEY // BEAT_BUTTON_OPERATOR + NO_DEFAULT_KEY, // POPN_BUTTON_LEFT_WHITE, + NO_DEFAULT_KEY, // POPN_BUTTON_LEFT_YELLOW, + NO_DEFAULT_KEY, // POPN_BUTTON_LEFT_GREEN, + NO_DEFAULT_KEY, // POPN_BUTTON_LEFT_BLUE, + NO_DEFAULT_KEY, // POPN_BUTTON_RED, + NO_DEFAULT_KEY, // POPN_BUTTON_RIGHT_BLUE, + NO_DEFAULT_KEY, // POPN_BUTTON_RIGHT_GREEN, + NO_DEFAULT_KEY, // POPN_BUTTON_RIGHT_YELLOW, + NO_DEFAULT_KEY, // POPN_BUTTON_RIGHT_WHITE, + NO_DEFAULT_KEY, // POPN_BUTTON_MENUSTART, + NO_DEFAULT_KEY, // POPN_BUTTON_SELECT, + NO_DEFAULT_KEY, // POPN_BUTTON_MENUBACK, + NO_DEFAULT_KEY, // POPN_BUTTON_MENULEFT + NO_DEFAULT_KEY, // POPN_BUTTON_MENURIGHT + NO_DEFAULT_KEY, // POPN_BUTTON_MENUUP + NO_DEFAULT_KEY, // POPN_BUTTON_MENUDOWN + NO_DEFAULT_KEY, // POPN_BUTTON_COIN + NO_DEFAULT_KEY // POPN_BUTTON_OPERATOR }, }, - TNS_W2, // m_mapW1To - TNS_W2, // m_mapW2To + TNS_W2, // m_mapW1To + TNS_W2, // m_mapW2To TNS_W3, // m_mapW3To TNS_W3, // m_mapW4To - TNS_Miss, // m_mapW5To + TNS_Miss, // m_mapW5To }, { // GAME_LIGHTS - "lights", // m_szName - "8 lights", // m_szDescription - 1, // m_iNumControllers - false, // m_bCountNotesSeparately + "lights", // m_szName + "8 lights", // m_szDescription + 1, // m_iNumControllers + false, // m_bCountNotesSeparately NUM_LIGHTS_BUTTONS, // m_iButtonsPerController { // m_szButtonNames "MarqueeUpLeft", @@ -937,46 +937,46 @@ Game g_Games[NUM_GAMES] = "Operator", }, { // m_DedicatedMenuButton - LIGHTS_BUTTON_MENULEFT, // MENU_BUTTON_LEFT + LIGHTS_BUTTON_MENULEFT, // MENU_BUTTON_LEFT LIGHTS_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT - LIGHTS_BUTTON_MENUUP, // MENU_BUTTON_UP - LIGHTS_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN + LIGHTS_BUTTON_MENUUP, // MENU_BUTTON_UP + LIGHTS_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN LIGHTS_BUTTON_START, // MENU_BUTTON_START - LIGHTS_BUTTON_SELECT, // MENU_BUTTON_SELECT + LIGHTS_BUTTON_SELECT, // MENU_BUTTON_SELECT LIGHTS_BUTTON_BACK, // MENU_BUTTON_BACK LIGHTS_BUTTON_COIN, // MENU_BUTTON_COIN - LIGHTS_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR + LIGHTS_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR }, { // m_SecondaryMenuButton - LIGHTS_BUTTON_MARQUEE_UP_LEFT, // MENU_BUTTON_LEFT - LIGHTS_BUTTON_MARQUEE_UP_RIGHT, // MENU_BUTTON_RIGHT - LIGHTS_BUTTON_MARQUEE_LR_LEFT, // MENU_BUTTON_UP - LIGHTS_BUTTON_MARQUEE_LR_RIGHT, // MENU_BUTTON_DOWN + LIGHTS_BUTTON_MARQUEE_UP_LEFT, // MENU_BUTTON_LEFT + LIGHTS_BUTTON_MARQUEE_UP_RIGHT, // MENU_BUTTON_RIGHT + LIGHTS_BUTTON_MARQUEE_LR_LEFT, // MENU_BUTTON_UP + LIGHTS_BUTTON_MARQUEE_LR_RIGHT, // MENU_BUTTON_DOWN LIGHTS_BUTTON_START, // MENU_BUTTON_START - LIGHTS_BUTTON_SELECT, // MENU_BUTTON_SELECT + LIGHTS_BUTTON_SELECT, // MENU_BUTTON_SELECT LIGHTS_BUTTON_BACK, // MENU_BUTTON_BACK LIGHTS_BUTTON_COIN, // MENU_BUTTON_COIN - LIGHTS_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR + LIGHTS_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR }, { // m_iDefaultKeyboardKey { // PLAYER_1 - KEY_Cq, // LIGHTS_BUTTON_MARQUEE_UP_LEFT, - KEY_Cw, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT, - KEY_Ce, // LIGHTS_BUTTON_MARQUEE_LR_LEFT, - KEY_Cr, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT, - KEY_Ct, // LIGHTS_BUTTON_BUTTONS_LEFT, - KEY_Cy, // LIGHTS_BUTTON_BUTTONS_RIGHT, - KEY_Cu, // LIGHTS_BUTTON_BASS_LEFT, - KEY_Ci, // LIGHTS_BUTTON_BASS_RIGHT, - KEY_ENTER, // LIGHTS_BUTTON_START, - KEY_BACKSLASH, // LIGHTS_BUTTON_SELECT, - KEY_ESC, // LIGHTS_BUTTON_BACK - KEY_DEL, // LIGHTS_BUTTON_MENULEFT - KEY_PGDN, // LIGHTS_BUTTON_MENURIGHT - KEY_HOME, // LIGHTS_BUTTON_MENUUP - KEY_END, // LIGHTS_BUTTON_MENUDOWN - KEY_F1, // LIGHTS_BUTTON_COIN - KEY_SCRLLOCK // LIGHTS_BUTTON_OPERATOR + KEY_Cq, // LIGHTS_BUTTON_MARQUEE_UP_LEFT, + KEY_Cw, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT, + KEY_Ce, // LIGHTS_BUTTON_MARQUEE_LR_LEFT, + KEY_Cr, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT, + KEY_Ct, // LIGHTS_BUTTON_BUTTONS_LEFT, + KEY_Cy, // LIGHTS_BUTTON_BUTTONS_RIGHT, + KEY_Cu, // LIGHTS_BUTTON_BASS_LEFT, + KEY_Ci, // LIGHTS_BUTTON_BASS_RIGHT, + KEY_ENTER, // LIGHTS_BUTTON_START, + KEY_BACKSLASH, // LIGHTS_BUTTON_SELECT, + KEY_ESC, // LIGHTS_BUTTON_BACK + KEY_DEL, // LIGHTS_BUTTON_MENULEFT + KEY_PGDN, // LIGHTS_BUTTON_MENURIGHT + KEY_HOME, // LIGHTS_BUTTON_MENUUP + KEY_END, // LIGHTS_BUTTON_MENUDOWN + KEY_F1, // LIGHTS_BUTTON_COIN + KEY_SCRLLOCK // LIGHTS_BUTTON_OPERATOR }, { // PLAYER_2 NO_DEFAULT_KEY, // LIGHTS_BUTTON_MARQUEE_UP_LEFT, @@ -1000,24 +1000,24 @@ Game g_Games[NUM_GAMES] = }, TNS_W1, // m_mapW1To TNS_W2, // m_mapW2To - TNS_W3, // m_mapW3To - TNS_W4, // m_mapW4To - TNS_W5, // m_mapW5To + TNS_W3, // m_mapW3To + TNS_W4, // m_mapW4To + TNS_W5, // m_mapW5To }, }; Style g_Styles[] = { { // STYLE_DANCE_SINGLE - &g_Games[GAME_DANCE], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "single", // m_szName - STEPS_TYPE_DANCE_SINGLE, // m_StepsType + &g_Games[GAME_DANCE], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "single", // m_szName + STEPS_TYPE_DANCE_SINGLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 4, // m_iColsPerPlayer + 4, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_COL_SPACING*1.5f, NULL }, @@ -1044,15 +1044,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_DANCE_VERSUS - &g_Games[GAME_DANCE], // m_Game - true, // m_bUsedForGameplay - false, // m_bUsedForEdit - true, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "versus", // m_szName - STEPS_TYPE_DANCE_SINGLE, // m_StepsType + &g_Games[GAME_DANCE], // m_Game + true, // m_bUsedForGameplay + false, // m_bUsedForEdit + true, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "versus", // m_szName + STEPS_TYPE_DANCE_SINGLE, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 4, // m_iColsPerPlayer + 4, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_COL_SPACING*1.5f, NULL }, @@ -1079,15 +1079,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_DANCE_DOUBLE - &g_Games[GAME_DANCE], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "double", // m_szName - STEPS_TYPE_DANCE_DOUBLE, // m_StepsType + &g_Games[GAME_DANCE], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "double", // m_szName + STEPS_TYPE_DANCE_DOUBLE, // m_StepsType ONE_PLAYER_TWO_SIDES, // m_StyleType - 8, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_COL_SPACING*3.5f, NULL }, @@ -1122,15 +1122,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_DANCE_COUPLE - &g_Games[GAME_DANCE], // m_Game - true, // m_bUsedForGameplay - false, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "couple", // m_szName + &g_Games[GAME_DANCE], // m_Game + true, // m_bUsedForGameplay + false, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "couple", // m_szName STEPS_TYPE_DANCE_COUPLE, // m_StepsType - TWO_PLAYERS_TWO_SIDES, // m_StyleType - 4, // m_iColsPerPlayer + TWO_PLAYERS_TWO_SIDES, // m_StyleType + 4, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_COL_SPACING*1.5f, NULL }, @@ -1157,15 +1157,15 @@ Style g_Styles[] = true, // m_bLockDifficulties }, { // STYLE_DANCE_SOLO - &g_Games[GAME_DANCE], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "solo", // m_szName - STEPS_TYPE_DANCE_SOLO, // m_StepsType - ONE_PLAYER_ONE_SIDE, // m_StyleType - 6, // m_iColsPerPlayer + &g_Games[GAME_DANCE], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "solo", // m_szName + STEPS_TYPE_DANCE_SOLO, // m_StepsType + ONE_PLAYER_ONE_SIDE, // m_StyleType + 6, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_COL_SPACING*2.5f, NULL }, @@ -1196,15 +1196,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_DANCE_EDIT_COUPLE - &g_Games[GAME_DANCE], // m_Game - false, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "couple-edit", // m_szName - STEPS_TYPE_DANCE_COUPLE, // m_StepsType + &g_Games[GAME_DANCE], // m_Game + false, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "couple-edit", // m_szName + STEPS_TYPE_DANCE_COUPLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 8, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_COL_SPACING*4.0f, NULL }, @@ -1239,10 +1239,10 @@ Style g_Styles[] = false, // m_bLockDifficulties }, /* { // STYLE_DANCE_SOLO_VERSUS - "dance-solo-versus", // m_szName - STEPS_TYPE_DANCE_SOLO, // m_StepsType - ONE_PLAYER_ONE_CREDIT, // m_StyleType - 6, // m_iColsPerPlayer + "dance-solo-versus", // m_szName + STEPS_TYPE_DANCE_SOLO, // m_StepsType + ONE_PLAYER_ONE_CREDIT, // m_StyleType + 6, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_6PANEL_VERSUS_COL_SPACING*2.5f }, @@ -1273,15 +1273,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, */ { // STYLE_PUMP_SINGLE - &g_Games[GAME_PUMP], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "single", // m_szName - STEPS_TYPE_PUMP_SINGLE, // m_StepsType + &g_Games[GAME_PUMP], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "single", // m_szName + STEPS_TYPE_PUMP_SINGLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -PUMP_COL_SPACING*2.0f, NULL }, @@ -1310,15 +1310,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_PUMP_VERSUS - &g_Games[GAME_PUMP], // m_Game - true, // m_bUsedForGameplay - false, // m_bUsedForEdit - true, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "versus", // m_szName - STEPS_TYPE_PUMP_SINGLE, // m_StepsType + &g_Games[GAME_PUMP], // m_Game + true, // m_bUsedForGameplay + false, // m_bUsedForEdit + true, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "versus", // m_szName + STEPS_TYPE_PUMP_SINGLE, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -PUMP_COL_SPACING*2.0f, NULL }, @@ -1347,15 +1347,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_PUMP_HALFDOUBLE - &g_Games[GAME_PUMP], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "halfdouble", // m_szName - STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType + &g_Games[GAME_PUMP], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "halfdouble", // m_szName + STEPS_TYPE_PUMP_HALFDOUBLE, // m_StepsType ONE_PLAYER_TWO_SIDES, // m_StyleType - 6, // m_iColsPerPlayer + 6, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -PUMP_COL_SPACING*2.5f, NULL }, @@ -1386,15 +1386,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_PUMP_DOUBLE - &g_Games[GAME_PUMP], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "double", // m_szName - STEPS_TYPE_PUMP_DOUBLE, // m_StepsType + &g_Games[GAME_PUMP], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "double", // m_szName + STEPS_TYPE_PUMP_DOUBLE, // m_StepsType ONE_PLAYER_TWO_SIDES, // m_StyleType - 10, // m_iColsPerPlayer + 10, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -PUMP_COL_SPACING*4.5f, NULL }, @@ -1433,15 +1433,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_PUMP_COUPLE - &g_Games[GAME_PUMP], // m_Game - true, // m_bUsedForGameplay - false, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "couple", // m_szName - STEPS_TYPE_PUMP_COUPLE, // m_StepsType + &g_Games[GAME_PUMP], // m_Game + true, // m_bUsedForGameplay + false, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "couple", // m_szName + STEPS_TYPE_PUMP_COUPLE, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -PUMP_COL_SPACING*2.0f, NULL }, @@ -1470,15 +1470,15 @@ Style g_Styles[] = true, // m_bLockDifficulties }, { // STYLE_PUMP_EDIT_COUPLE - &g_Games[GAME_PUMP], // m_Game - false, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "couple-edit", // m_szName - STEPS_TYPE_PUMP_COUPLE, // m_StepsType + &g_Games[GAME_PUMP], // m_Game + false, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "couple-edit", // m_szName + STEPS_TYPE_PUMP_COUPLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 10, // m_iColsPerPlayer + 10, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -PUMP_COL_SPACING*5.0f, NULL }, @@ -1512,15 +1512,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_EZ2_SINGLE - &g_Games[GAME_EZ2], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "single", // m_szName - STEPS_TYPE_EZ2_SINGLE, // m_StepsType + &g_Games[GAME_EZ2], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "single", // m_szName + STEPS_TYPE_EZ2_SINGLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -EZ2_COL_SPACING*2.0f, NULL }, @@ -1549,15 +1549,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_EZ2_REAL - &g_Games[GAME_EZ2], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "real", // m_szName - STEPS_TYPE_EZ2_REAL, // m_StepsType + &g_Games[GAME_EZ2], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "real", // m_szName + STEPS_TYPE_EZ2_REAL, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 7, // m_iColsPerPlayer + 7, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL }, @@ -1590,15 +1590,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_EZ2_SINGLE_VERSUS - &g_Games[GAME_EZ2], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "versus", // m_szName - STEPS_TYPE_EZ2_SINGLE, // m_StepsType + &g_Games[GAME_EZ2], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "versus", // m_szName + STEPS_TYPE_EZ2_SINGLE, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -EZ2_COL_SPACING*2.0f, NULL }, @@ -1627,15 +1627,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_EZ2_REAL_VERSUS - &g_Games[GAME_EZ2], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "versusReal", // m_szName - STEPS_TYPE_EZ2_REAL, // m_StepsType + &g_Games[GAME_EZ2], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "versusReal", // m_szName + STEPS_TYPE_EZ2_REAL, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 7, // m_iColsPerPlayer + 7, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL }, @@ -1668,15 +1668,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_EZ2_DOUBLE - &g_Games[GAME_EZ2], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "double", // m_szName - STEPS_TYPE_EZ2_DOUBLE, // m_StepsType + &g_Games[GAME_EZ2], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "double", // m_szName + STEPS_TYPE_EZ2_DOUBLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 10, // m_iColsPerPlayer + 10, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -EZ2_COL_SPACING*4.5f, NULL }, @@ -1715,15 +1715,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_PARA_SINGLE - &g_Games[GAME_PARA], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "single", // m_szName - STEPS_TYPE_PARA_SINGLE, // m_StepsType + &g_Games[GAME_PARA], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "single", // m_szName + STEPS_TYPE_PARA_SINGLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -PARA_COL_SPACING*2.0f, NULL }, @@ -1752,15 +1752,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_PARA_VERSUS - &g_Games[GAME_PARA], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "versus", // m_szName - STEPS_TYPE_PARA_VERSUS, // m_StepsType + &g_Games[GAME_PARA], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "versus", // m_szName + STEPS_TYPE_PARA_VERSUS, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -PARA_COL_SPACING*2.0f, NULL }, @@ -1789,15 +1789,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_DS3DDX_SINGLE - &g_Games[GAME_DS3DDX], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "single", // m_szName - STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType + &g_Games[GAME_DS3DDX], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "single", // m_szName + STEPS_TYPE_DS3DDX_SINGLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 8, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DS3DDX_COL_SPACING*3.0f, NULL }, @@ -1832,15 +1832,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_BEAT_SINGLE5 - &g_Games[GAME_BEAT], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "single5", // m_szName - STEPS_TYPE_BEAT_SINGLE5, // m_StepsType + &g_Games[GAME_BEAT], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "single5", // m_szName + STEPS_TYPE_BEAT_SINGLE5, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 6, // m_iColsPerPlayer + 6, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -BEAT_COL_SPACING*2.5f, NULL }, @@ -1871,15 +1871,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_BEAT_DOUBLE - &g_Games[GAME_BEAT], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "double5", // m_szName - STEPS_TYPE_BEAT_DOUBLE5, // m_StepsType + &g_Games[GAME_BEAT], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "double5", // m_szName + STEPS_TYPE_BEAT_DOUBLE5, // m_StepsType ONE_PLAYER_TWO_SIDES, // m_StyleType - 12, // m_iColsPerPlayer + 12, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -BEAT_COL_SPACING*6.0f, NULL }, @@ -1922,15 +1922,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_BEAT_SINGLE7 - &g_Games[GAME_BEAT], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "single7", // m_szName - STEPS_TYPE_BEAT_SINGLE7, // m_StepsType + &g_Games[GAME_BEAT], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "single7", // m_szName + STEPS_TYPE_BEAT_SINGLE7, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 8, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_8, -BEAT_COL_SPACING*3.5f, "scratch" }, @@ -1965,15 +1965,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_BEAT_DOUBLE7 - &g_Games[GAME_BEAT], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "double7", // m_szName - STEPS_TYPE_BEAT_DOUBLE7, // m_StepsType + &g_Games[GAME_BEAT], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "double7", // m_szName + STEPS_TYPE_BEAT_DOUBLE7, // m_StepsType ONE_PLAYER_TWO_SIDES, // m_StyleType - 16, // m_iColsPerPlayer + 16, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_8, -BEAT_COL_SPACING*8.0f, "scratch" }, @@ -2024,15 +2024,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_MANIAX_SINGLE - &g_Games[GAME_MANIAX], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "single", // m_szName - STEPS_TYPE_MANIAX_SINGLE, // m_StepsType + &g_Games[GAME_MANIAX], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "single", // m_szName + STEPS_TYPE_MANIAX_SINGLE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 4, // m_iColsPerPlayer + 4, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL }, @@ -2059,15 +2059,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_MANIAX_VERSUS - &g_Games[GAME_MANIAX], // m_Game - true, // m_bUsedForGameplay - false, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "versus", // m_szName - STEPS_TYPE_MANIAX_SINGLE, // m_StepsType + &g_Games[GAME_MANIAX], // m_Game + true, // m_bUsedForGameplay + false, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "versus", // m_szName + STEPS_TYPE_MANIAX_SINGLE, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 4, // m_iColsPerPlayer + 4, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -MANIAX_COL_SPACING*1.5f, NULL }, @@ -2094,15 +2094,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_MANIAX_DOUBLE - &g_Games[GAME_MANIAX], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "double", // m_szName - STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType + &g_Games[GAME_MANIAX], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "double", // m_szName + STEPS_TYPE_MANIAX_DOUBLE, // m_StepsType ONE_PLAYER_TWO_SIDES, // m_StyleType - 8, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -MANIAX_COL_SPACING*3.5f, NULL }, @@ -2137,15 +2137,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_TECHNO_SINGLE4 - &g_Games[GAME_TECHNO], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "single4", // m_szName - STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType + &g_Games[GAME_TECHNO], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "single4", // m_szName + STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 4, // m_iColsPerPlayer + 4, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL }, @@ -2172,15 +2172,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_TECHNO_SINGLE5 - &g_Games[GAME_TECHNO], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "single5", // m_szName - STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType + &g_Games[GAME_TECHNO], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "single5", // m_szName + STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL }, @@ -2211,15 +2211,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_TECHNO_SINGLE8 - &g_Games[GAME_TECHNO], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "single8", // m_szName - STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType + &g_Games[GAME_TECHNO], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "single8", // m_szName + STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 8, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -TECHNO_COL_SPACING*2.5f, NULL }, @@ -2254,15 +2254,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_TECHNO_VERSUS4 - &g_Games[GAME_TECHNO], // m_Game - true, // m_bUsedForGameplay - false, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "versus4", // m_szName - STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType + &g_Games[GAME_TECHNO], // m_Game + true, // m_bUsedForGameplay + false, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "versus4", // m_szName + STEPS_TYPE_TECHNO_SINGLE4, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 4, // m_iColsPerPlayer + 4, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -TECHNO_COL_SPACING*1.5f, NULL }, @@ -2289,15 +2289,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_TECHNO_VERSUS5 - &g_Games[GAME_TECHNO], // m_Game - true, // m_bUsedForGameplay - false, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "versus5", // m_szName - STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType + &g_Games[GAME_TECHNO], // m_Game + true, // m_bUsedForGameplay + false, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "versus5", // m_szName + STEPS_TYPE_TECHNO_SINGLE5, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -TECHNO_COL_SPACING*2.0f, NULL }, @@ -2328,15 +2328,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_TECHNO_VERSUS8 - &g_Games[GAME_TECHNO], // m_Game - true, // m_bUsedForGameplay - false, // m_bUsedForEdit - true, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "versus8", // m_szName - STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType + &g_Games[GAME_TECHNO], // m_Game + true, // m_bUsedForGameplay + false, // m_bUsedForEdit + true, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "versus8", // m_szName + STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType TWO_PLAYERS_TWO_SIDES, // m_StyleType - 8, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -TECHNO_VERSUS_COL_SPACING*3.5f, NULL }, @@ -2373,15 +2373,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_TECHNO_DOUBLE4 - &g_Games[GAME_TECHNO], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "double4", // m_szName - STEPS_TYPE_TECHNO_DOUBLE4, // m_StepsType + &g_Games[GAME_TECHNO], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "double4", // m_szName + STEPS_TYPE_TECHNO_DOUBLE4, // m_StepsType ONE_PLAYER_TWO_SIDES, // m_StyleType - 8, // m_iColsPerPlayer + 8, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL }, @@ -2416,15 +2416,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_TECHNO_DOUBLE5 - &g_Games[GAME_TECHNO], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "double5", // m_szName - STEPS_TYPE_TECHNO_DOUBLE5, // m_StepsType + &g_Games[GAME_TECHNO], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "double5", // m_szName + STEPS_TYPE_TECHNO_DOUBLE5, // m_StepsType ONE_PLAYER_TWO_SIDES, // m_StyleType - 10, // m_iColsPerPlayer + 10, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -TECHNO_COL_SPACING*4.5f, NULL }, @@ -2465,15 +2465,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_POPN_FIVE - &g_Games[GAME_POPN], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "popn-five", // m_szName - STEPS_TYPE_POPN_FIVE, // m_StepsType + &g_Games[GAME_POPN], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "popn-five", // m_szName + STEPS_TYPE_POPN_FIVE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 5, // m_iColsPerPlayer + 5, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -POPN5_COL_SPACING*2.0f, NULL }, @@ -2502,15 +2502,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_POPN_NINE - &g_Games[GAME_POPN], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - true, // m_bUsedForDemonstration - true, // m_bUsedForHowToPlay - "popn-nine", // m_szName - STEPS_TYPE_POPN_NINE, // m_StepsType + &g_Games[GAME_POPN], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + true, // m_bUsedForDemonstration + true, // m_bUsedForHowToPlay + "popn-nine", // m_szName + STEPS_TYPE_POPN_NINE, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - 9, // m_iColsPerPlayer + 9, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -POPN9_COL_SPACING*4.0f, NULL }, @@ -2547,15 +2547,15 @@ Style g_Styles[] = false, // m_bLockDifficulties }, { // STYLE_LIGHTS_CABINET - &g_Games[GAME_LIGHTS], // m_Game - true, // m_bUsedForGameplay - true, // m_bUsedForEdit - false, // m_bUsedForDemonstration - false, // m_bUsedForHowToPlay - "cabinet", // m_szName - STEPS_TYPE_LIGHTS_CABINET, // m_StepsType + &g_Games[GAME_LIGHTS], // m_Game + true, // m_bUsedForGameplay + true, // m_bUsedForEdit + false, // m_bUsedForDemonstration + false, // m_bUsedForHowToPlay + "cabinet", // m_szName + STEPS_TYPE_LIGHTS_CABINET, // m_StepsType ONE_PLAYER_ONE_SIDE, // m_StyleType - NUM_CABINET_LIGHTS, // m_iColsPerPlayer + NUM_CABINET_LIGHTS, // m_iColsPerPlayer { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // PLAYER_1 { TRACK_1, -DANCE_COL_SPACING*3.5f, NULL },