use GetMyDocumentsDir, GetApplicationDataDir
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@@ -1,12 +1,12 @@
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#include "global.h"
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#include "ArchHooks.h"
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#include "RageUtil.h"
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#include "archutils/Win32/RegistryAccess.h"
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#include "archutils/Win32/SpecialDirs.h"
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#include "ProductInfo.h"
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#include "RageFileManager.h"
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#include <shlobj.h>
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// for timeGetTime
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#include <windows.h>
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#include <mmsystem.h>
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#if defined(_MSC_VER)
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#pragma comment(lib, "winmm.lib")
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@@ -50,22 +50,8 @@ void ArchHooks::MountInitialFilesystems( const CString &sDirOfExecutable )
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CString Dir = join( "/", parts.begin(), parts.end()-1 );
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FILEMAN->Mount( "dir", Dir, "/" );
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CString sMyDocumentsDir;
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{
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bool bSuccess = RegistryAccess::GetRegValue( "HKEY_CURRENT_USER\\Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders", "Personal", sMyDocumentsDir );
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ASSERT( bSuccess );
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sMyDocumentsDir.Replace( '\\', '/' );
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sMyDocumentsDir += "/";
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}
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CString sApplicationDataDir;
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{
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TCHAR szDir[MAX_PATH] = "";
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BOOL bResult = SHGetSpecialFolderPath( NULL, szDir, CSIDL_APPDATA, FALSE );
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ASSERT( bResult );
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sApplicationDataDir = szDir;
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sApplicationDataDir += "/";
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}
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CString sMyDocumentsDir = GetMyDocumentsDir();
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CString sApplicationDataDir = GetApplicationDataDir();
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// Mount everything game-writable (not counting the editor) to the user's directory.
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FILEMAN->Mount( "dir", sApplicationDataDir + PRODUCT_ID + "/Cache", "/Cache" );
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