use GetMyDocumentsDir, GetApplicationDataDir

This commit is contained in:
Glenn Maynard
2005-12-23 01:58:45 +00:00
parent 1251bdbe56
commit f446ae9436
@@ -1,12 +1,12 @@
#include "global.h"
#include "ArchHooks.h"
#include "RageUtil.h"
#include "archutils/Win32/RegistryAccess.h"
#include "archutils/Win32/SpecialDirs.h"
#include "ProductInfo.h"
#include "RageFileManager.h"
#include <shlobj.h>
// for timeGetTime
#include <windows.h>
#include <mmsystem.h>
#if defined(_MSC_VER)
#pragma comment(lib, "winmm.lib")
@@ -50,22 +50,8 @@ void ArchHooks::MountInitialFilesystems( const CString &sDirOfExecutable )
CString Dir = join( "/", parts.begin(), parts.end()-1 );
FILEMAN->Mount( "dir", Dir, "/" );
CString sMyDocumentsDir;
{
bool bSuccess = RegistryAccess::GetRegValue( "HKEY_CURRENT_USER\\Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders", "Personal", sMyDocumentsDir );
ASSERT( bSuccess );
sMyDocumentsDir.Replace( '\\', '/' );
sMyDocumentsDir += "/";
}
CString sApplicationDataDir;
{
TCHAR szDir[MAX_PATH] = "";
BOOL bResult = SHGetSpecialFolderPath( NULL, szDir, CSIDL_APPDATA, FALSE );
ASSERT( bResult );
sApplicationDataDir = szDir;
sApplicationDataDir += "/";
}
CString sMyDocumentsDir = GetMyDocumentsDir();
CString sApplicationDataDir = GetApplicationDataDir();
// Mount everything game-writable (not counting the editor) to the user's directory.
FILEMAN->Mount( "dir", sApplicationDataDir + PRODUCT_ID + "/Cache", "/Cache" );