remove some old experimental stuff

This commit is contained in:
Glenn Maynard
2005-01-15 01:35:58 +00:00
parent 3a9b2f7f4b
commit f4391c932b
5 changed files with 2 additions and 68 deletions
-20
View File
@@ -76,7 +76,6 @@ Player::Player()
m_iOffsetSample = 0;
this->AddChild( &m_ArrowBackdrop );
this->AddChild( &m_Judgment );
this->AddChild( &m_ProTimingDisplay );
this->AddChild( &m_Combo );
@@ -160,8 +159,6 @@ void Player::Load( const NoteData& noteData )
/* Ensure that this is up-to-date. */
GAMESTATE->m_pPosition->Load(pn);
const Style* pStyle = GAMESTATE->GetCurrentStyle();
// init steps
m_NoteData.Init();
bool bOniDead = GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY &&
@@ -220,11 +217,6 @@ void Player::Load( const NoteData& noteData )
int iStartDrawingAtPixels = GAMESTATE->m_bEditing ? -100 : START_DRAWING_AT_PIXELS;
int iStopDrawingAtPixels = GAMESTATE->m_bEditing ? 400 : STOP_DRAWING_AT_PIXELS;
m_ArrowBackdrop.Unload();
CString BackdropName = g_NoteFieldMode[pn].m_Backdrop;
if( !BackdropName.empty() )
m_ArrowBackdrop.LoadFromAniDir( THEME->GetPathToB( BackdropName ) );
float fNoteFieldMiddle = (GRAY_ARROWS_Y_STANDARD+GRAY_ARROWS_Y_REVERSE)/2;
if( m_pNoteField )
@@ -232,7 +224,6 @@ void Player::Load( const NoteData& noteData )
m_fNoteFieldHeight = GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD;
if( m_pNoteField )
m_pNoteField->Load( &m_NoteData, m_pPlayerState, iStartDrawingAtPixels, iStopDrawingAtPixels, m_fNoteFieldHeight );
m_ArrowBackdrop.SetPlayer( pn );
const bool bReverse = GAMESTATE->m_pPlayerState[pn]->m_PlayerOptions.GetReversePercentForColumn(0) == 1;
bool bPlayerUsingBothSides = GAMESTATE->GetCurrentStyle()->m_StyleType==ONE_PLAYER_TWO_SIDES;
@@ -251,12 +242,6 @@ void Player::Load( const NoteData& noteData )
m_Combo.RunCommands( g_NoteFieldMode[pn].m_ComboCmd );
m_AttackDisplay.RunCommands( g_NoteFieldMode[pn].m_AttackDisplayCmd );
for( int c=0; c<pStyle->m_iColsPerPlayer; c++ )
{
NoteFieldMode &mode = g_NoteFieldMode[pn];
m_HoldJudgment[c].RunCommands( mode.m_HoldJudgmentCmd[c] );
}
// Need to set Y positions of all these elements in Update since
// they change depending on PlayerOptions.
@@ -317,10 +302,6 @@ void Player::Update( float fDeltaTime )
}
}
float fPercentReverse = m_pPlayerState->m_CurrentPlayerOptions.GetReversePercentForColumn(0);
float fGrayYPos = SCALE( fPercentReverse, 0.f, 1.f, GRAY_ARROWS_Y_STANDARD, GRAY_ARROWS_Y_REVERSE );
m_ArrowBackdrop.SetY( fGrayYPos );
// NoteField accounts for reverse on its own now.
//if( m_pNoteField )
// m_pNoteField->SetY( fGrayYPos );
@@ -563,7 +544,6 @@ void Player::DrawPrimitives()
// Draw these below everything else.
m_ArrowBackdrop.Draw();
if( m_pPlayerState->m_PlayerOptions.m_fBlind == 0 )
m_Combo.Draw();