remove some old experimental stuff
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@@ -19,9 +19,6 @@ NoteFieldMode g_NoteFieldMode[NUM_PLAYERS];
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NoteFieldMode::NoteFieldMode()
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{
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m_fFov = 0;
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m_fNear = 5;
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m_fFar = 1000;
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m_fFirstPixelToDrawScale = m_fLastPixelToDrawScale = 1.0f;
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}
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@@ -29,12 +26,6 @@ void NoteFieldMode::BeginDrawTrack(int tn)
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{
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DISPLAY->CameraPushMatrix();
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/* It's useful to be able to use Actors like this, functioning only
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* for a transformation. However, this is a big waste of matrix
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* stack space, as each of these will push. Profile this. XXX */
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if(m_fFov)
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DISPLAY->LoadMenuPerspective(m_fFov, SCREEN_CENTER_X, SCREEN_CENTER_Y);
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if(tn != -1)
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{
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DISPLAY->PushMatrix();
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@@ -69,32 +60,12 @@ void NoteFieldMode::Load(const XNode *pNode, int pn)
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if(pn == -1)
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return;
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GetValue( pNode, pn, "Backdrop", m_Backdrop );
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GetValue( pNode, pn, "FOV", m_fFov );
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GetValue( pNode, pn, "NearClipDistance", m_fNear );
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GetValue( pNode, pn, "FarClipDistance", m_fFar );
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GetValue( pNode, pn, "PixelsDrawAheadScale", m_fFirstPixelToDrawScale );
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GetValue( pNode, pn, "PixelsDrawBehindScale", m_fLastPixelToDrawScale );
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CString s;
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if( GetValue( pNode, pn, "Judgment", s ) ) m_JudgmentCmd = ParseCommands(s);
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if( GetValue( pNode, pn, "Combo", s ) ) m_ComboCmd = ParseCommands(s);
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/* Load per-track data: */
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for( int t = 0; t < MAX_NOTE_TRACKS; ++t )
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{
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GetValue( pNode, pn, ssprintf("GrayButton"), GrayButtonNames[t] );
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GetValue( pNode, pn, ssprintf("GrayButton%i", t+1), GrayButtonNames[t] );
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GetValue( pNode, pn, ssprintf("NoteButton"), NoteButtonNames[t] );
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GetValue( pNode, pn, ssprintf("NoteButton%i", t+1), NoteButtonNames[t] );
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GetValue( pNode, pn, ssprintf("GhostButton"), GhostButtonNames[t] );
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GetValue( pNode, pn, ssprintf("GhostButton%i", t+1), GhostButtonNames[t] );
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if( GetValue( pNode, pn, ssprintf("HoldJudgment"), s ) ) m_HoldJudgmentCmd[t] = ParseCommands(s);
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if( GetValue( pNode, pn, ssprintf("HoldJudgment%i",t+1), s ) ) m_HoldJudgmentCmd[t] = ParseCommands(s);
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}
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}
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NoteFieldPositioning::NoteFieldPositioning(CString fn)
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