Made screenshot key tag with song title and screen name.
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+9
-1
@@ -39,6 +39,7 @@
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "NoteSkinManager.h"
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#include "NoteSkinManager.h"
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#include "PrefsManager.h"
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#include "PrefsManager.h"
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#include "Song.h"
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#include "SongManager.h"
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#include "SongManager.h"
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#include "CharacterManager.h"
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#include "CharacterManager.h"
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#include "GameState.h"
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#include "GameState.h"
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@@ -1465,7 +1466,14 @@ bool HandleGlobalInputs( const InputEventPlus &input )
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|| INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT) ) );
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|| INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_RSHIFT) ) );
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bool bSaveCompressed = !bHoldingShift;
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bool bSaveCompressed = !bHoldingShift;
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RageTimer timer;
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RageTimer timer;
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StepMania::SaveScreenshot( "Screenshots/", bSaveCompressed, false, "", "" );
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RString prefix;
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RString suffix;
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if(GAMESTATE->m_pCurSong)
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{
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prefix= GAMESTATE->m_pCurSong->GetDisplayFullTitle() + "_";
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suffix= "_" + SCREENMAN->GetTopScreen()->GetName();
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}
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StepMania::SaveScreenshot("Screenshots/", bSaveCompressed, false, prefix, suffix);
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LOG->Trace( "Screenshot took %f seconds.", timer.GetDeltaTime() );
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LOG->Trace( "Screenshot took %f seconds.", timer.GetDeltaTime() );
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return true; // handled
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return true; // handled
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}
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}
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