time delay texture unload, Spig's MAX2 changes

This commit is contained in:
Chris Danford
2002-09-21 16:29:14 +00:00
parent 3ff582f533
commit f39456599e
9 changed files with 242 additions and 166 deletions
+3 -3
View File
@@ -52,7 +52,7 @@ PrefsManager::PrefsManager()
m_bDelayedEscape = true;
m_bHowToPlay = true;
m_bArcadeOptionsNavigation = false;
m_bUnloadTextures = true;
m_iUnloadTextureDelaySeconds = 60*30; // 30 mins
/* I'd rather get occasional people asking for support for this even though it's
* already here than lots of people asking why songs aren't being displayed. */
@@ -99,7 +99,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueB( "Options", "HowToPlay", m_bHowToPlay );
ini.GetValueB( "Options", "ArcadeOptionsNavigation",m_bArcadeOptionsNavigation );
ini.GetValue ( "Options", "DWIPath", m_DWIPath );
ini.GetValueB( "Options", "UnloadTextures", m_bUnloadTextures );
ini.GetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
m_asAdditionalSongFolders.RemoveAll();
CString sAdditionalSongFolders;
@@ -144,7 +144,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueB( "Options", "HowToPlay", m_bHowToPlay );
ini.SetValueB( "Options", "ArcadeOptionsNavigation",m_bArcadeOptionsNavigation );
ini.SetValue ( "Options", "DWIPath", m_DWIPath );
ini.SetValueB( "Options", "UnloadTextures", m_bUnloadTextures );
ini.SetValueI( "Options", "UnloadTextureDelaySeconds", m_iUnloadTextureDelaySeconds );
ini.SetValue( "Options", "AdditionalSongFolders", join(",", m_asAdditionalSongFolders) );