Save prefs changes
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@@ -14,6 +14,7 @@
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#include "song.h"
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#include "SongManager.h"
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#include "Character.h"
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#include "PrefsManager.h"
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#include "ScreenOptionsMasterPrefs.h"
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#define OPTION_MENU_FLAGS THEME->GetMetric (m_sName,"OptionMenuFlags")
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@@ -418,7 +419,8 @@ void ScreenOptionsMaster::ExportOption( const OptionRow &row, const OptionRowHan
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void ScreenOptionsMaster::ExportOptions()
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{
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for( unsigned i = 0; i < OptionRowHandlers.size(); ++i )
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unsigned i;
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for( i = 0; i < OptionRowHandlers.size(); ++i )
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{
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const OptionRowHandler &hand = OptionRowHandlers[i];
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const OptionRow &row = m_OptionRowAlloc[i];
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@@ -455,6 +457,19 @@ void ScreenOptionsMaster::ExportOptions()
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// XXX: handle different destinations based on play mode?
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if( m_NextScreen == "" )
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m_NextScreen = NEXT_SCREEN;
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/* If any ROW_CONFIG options were used, save preferences. */
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bool ConfUsed = false;
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for( i = 0; i < OptionRowHandlers.size(); ++i )
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if( OptionRowHandlers[i].type == ROW_CONFIG )
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ConfUsed = true;
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if( ConfUsed )
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{
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LOG->Trace("ROW_CONFIG used; saving ...");
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PREFSMAN->SaveGlobalPrefsToDisk();
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PREFSMAN->SaveGamePrefsToDisk();
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}
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}
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void ScreenOptionsMaster::GoToNextState()
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