DDR-like camera motions for DancingCharacters
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@@ -25,16 +25,16 @@ public:
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virtual void DrawPrimitives();
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protected:
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void StartCameraSweep();
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Model m_Character[NUM_PLAYERS];
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RageVector3 m_CameraEyeStart;
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RageVector3 m_CameraEyeEnd;
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RageVector3 m_CameraEyeCurrent;
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RageVector3 m_CameraAt;
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float m_fSweepSecs;
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float m_fSecsIntoSweep;
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float m_CameraDistance;
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float m_CameraPanYStart;
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float m_CameraPanYEnd;
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float m_fCameraHeightStart;
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float m_fCameraHeightEnd;
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float m_fThisCameraStartBeat;
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float m_fThisCameraEndBeat;
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};
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#endif
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