[GameSoundManager] Added PlayAnnouncer Lua binding.
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@@ -806,12 +806,14 @@ public:
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return 0;
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}
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static int PlayOnce( T* p, lua_State *L ) { RString sPath = SArg(1); p->PlayOnce( sPath ); return 0; }
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static int PlayAnnouncer( T* p, lua_State *L ) { RString sPath = SArg(1); p->PlayOnceFromAnnouncer( sPath ); return 0; }
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static int GetPlayerBalance( T* p, lua_State *L ) { PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1); lua_pushnumber( L, p->GetPlayerBalance(pn) ); return 1; }
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LunaGameSoundManager()
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{
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ADD_METHOD( DimMusic );
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ADD_METHOD( PlayOnce );
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ADD_METHOD( PlayAnnouncer );
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ADD_METHOD( GetPlayerBalance );
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}
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};
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