[GameSoundManager] Added PlayAnnouncer Lua binding.

This commit is contained in:
AJ Kelly
2011-05-11 02:01:42 -05:00
parent 88640657cc
commit f31982985c
2 changed files with 6 additions and 0 deletions
+2
View File
@@ -806,12 +806,14 @@ public:
return 0;
}
static int PlayOnce( T* p, lua_State *L ) { RString sPath = SArg(1); p->PlayOnce( sPath ); return 0; }
static int PlayAnnouncer( T* p, lua_State *L ) { RString sPath = SArg(1); p->PlayOnceFromAnnouncer( sPath ); return 0; }
static int GetPlayerBalance( T* p, lua_State *L ) { PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1); lua_pushnumber( L, p->GetPlayerBalance(pn) ); return 1; }
LunaGameSoundManager()
{
ADD_METHOD( DimMusic );
ADD_METHOD( PlayOnce );
ADD_METHOD( PlayAnnouncer );
ADD_METHOD( GetPlayerBalance );
}
};