ScrollingBannerList should now load up no matter how many songs you have in a folder. Including < 5 and 0 songs.

This commit is contained in:
Andrew Livy
2002-12-31 03:09:58 +00:00
parent 51c945c8c8
commit f30ca2b869
2 changed files with 83 additions and 49 deletions
+82 -49
View File
@@ -28,6 +28,7 @@ MusicBannerWheel::MusicBannerWheel()
currentPos=0;
scrlistPos=0;
SongsExist=0;
SingleLoad=0;
m_ScrollingList.UseSpriteType(BANNERTYPE);
m_ScrollingList.SetXY( 0, 0 );
@@ -97,54 +98,81 @@ void MusicBannerWheel::LoadSongData()
{
Song* pSong;
CStringArray asGraphicPaths;
for(int count=0; count<MAXSONGSINBUFFER; count++)
{
/* In essence, this element is the central one so we want the scrolling list
to load in the song as specified by currentPos */
if(count == scrlistPos)
{
pSong = arraySongs[currentPos];
}
/* if it's the next element
*/
else if(count == scrlistPos+2 || (scrlistPos == MAXSONGSINBUFFER-2 && count == 0))
{
if(currentPos+2 <= arraySongs.size()-1)
pSong = arraySongs[currentPos+2];
else
pSong = arraySongs[0+2];
}
else if(count == scrlistPos-2 || (scrlistPos == 0 && count == MAXSONGSINBUFFER-2))
{
if(currentPos-2 >= 0)
pSong = arraySongs[currentPos-2];
else
pSong = arraySongs[arraySongs.size()-2];
}
else if(count == scrlistPos+1 || (scrlistPos == MAXSONGSINBUFFER-1 && count == 0))
{
if(currentPos+1 <= arraySongs.size()-1)
pSong = arraySongs[currentPos+1];
else
pSong = arraySongs[0];
}
/* if it's the previous element OR if we're at element 0..the 5th element (which will wrap to before element 0)
will actually appear as 5 songs along and not the one immediately before it,, so pull a sneaky and make the
final element actually be the song before... */
else if(count == scrlistPos-1 || (scrlistPos == 0 && count == MAXSONGSINBUFFER-1))
{
if(currentPos-1 >= 0)
pSong = arraySongs[currentPos-1];
else
pSong = arraySongs[arraySongs.size()-1];
}
if( pSong == NULL ) asGraphicPaths.push_back(THEME->GetPathTo("Graphics","fallback banner"));
else if (pSong->HasBanner()) asGraphicPaths.push_back(pSong->GetBannerPath());
else if (PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) asGraphicPaths.push_back(pSong->GetBannerPath());
else asGraphicPaths.push_back(THEME->GetPathTo("Graphics","fallback banner"));
if(MAXSONGSINBUFFER >= arraySongs.size() && SingleLoad != 1) // less than the MAXSONGSINBUFFER means we can get away with loading the lot in one go
{
SingleLoad=2;
int difference=0;
// find out just how short of a full buffer we are =)
difference = MAXSONGSINBUFFER - arraySongs.size();
for(int i=0; i<=difference; i++)
{
for(int c=0; c<arraySongs.size(); c++)
{
pSong = arraySongs[c];
if( pSong == NULL ) asGraphicPaths.push_back(THEME->GetPathTo("Graphics","fallback banner"));
else if (pSong->HasBanner()) asGraphicPaths.push_back(pSong->GetBannerPath());
else if (PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) asGraphicPaths.push_back(pSong->GetBannerPath());
else asGraphicPaths.push_back(THEME->GetPathTo("Graphics","fallback banner"));
}
}
}
m_ScrollingList.Load( asGraphicPaths );
if(SingleLoad==0)
{
for(int count=0; count<MAXSONGSINBUFFER; count++)
{
/* In essence, this element is the central one so we want the scrolling list
to load in the song as specified by currentPos */
if(count == scrlistPos)
{
pSong = arraySongs[currentPos];
}
/* if it's the next element
*/
else if(count == scrlistPos+2 || (scrlistPos == MAXSONGSINBUFFER-2 && count == 0))
{
if(currentPos+2 <= arraySongs.size()-1)
pSong = arraySongs[currentPos+2];
else
pSong = arraySongs[0+2];
}
else if(count == scrlistPos-2 || (scrlistPos == 0 && count == MAXSONGSINBUFFER-2))
{
if(currentPos-2 >= 0)
pSong = arraySongs[currentPos-2];
else
pSong = arraySongs[arraySongs.size()-2];
}
else if(count == scrlistPos+1 || (scrlistPos == MAXSONGSINBUFFER-1 && count == 0))
{
if(currentPos+1 <= arraySongs.size()-1)
pSong = arraySongs[currentPos+1];
else
pSong = arraySongs[0];
}
/* if it's the previous element OR if we're at element 0..the 5th element (which will wrap to before element 0)
will actually appear as 5 songs along and not the one immediately before it,, so pull a sneaky and make the
final element actually be the song before... */
else if(count == scrlistPos-1 || (scrlistPos == 0 && count == MAXSONGSINBUFFER-1))
{
if(currentPos-1 >= 0)
pSong = arraySongs[currentPos-1];
else
pSong = arraySongs[arraySongs.size()-1];
}
if( pSong == NULL ) asGraphicPaths.push_back(THEME->GetPathTo("Graphics","fallback banner"));
else if (pSong->HasBanner()) asGraphicPaths.push_back(pSong->GetBannerPath());
else if (PREFSMAN->m_bUseBGIfNoBanner && pSong->HasBackground() ) asGraphicPaths.push_back(pSong->GetBannerPath());
else asGraphicPaths.push_back(THEME->GetPathTo("Graphics","fallback banner"));
}
}
if(SingleLoad != 1)
m_ScrollingList.Load( asGraphicPaths );
if(SingleLoad == 2)
SingleLoad = 1;
PlayMusicSample();
}
@@ -175,11 +203,15 @@ void MusicBannerWheel::BannersLeft()
currentPos--;
if(scrlistPos==0)
scrlistPos = MAXSONGSINBUFFER-1;
if(SingleLoad == 0)
scrlistPos = MAXSONGSINBUFFER-1;
else
scrlistPos = arraySongs.size()-1;
else
scrlistPos--;
m_ScrollingList.Unload();
if(SingleLoad == 0)
m_ScrollingList.Unload();
LoadSongData();
m_debugtext.SetText(ssprintf("currentPos: %d scrlistPos: %d",currentPos,scrlistPos));
m_ScrollingList.Left();
@@ -198,7 +230,8 @@ void MusicBannerWheel::BannersRight()
else
scrlistPos++;
m_ScrollingList.Unload();
if(SingleLoad == 0)
m_ScrollingList.Unload();
LoadSongData();
m_debugtext.SetText(ssprintf("currentPos: %d scrlistPos: %d",currentPos,scrlistPos));
m_ScrollingList.Right();
+1
View File
@@ -44,6 +44,7 @@ private:
int scrlistPos;
int SongsExist;
int SingleLoad;
CArray<Song*, Song*> arraySongs;
};