Massively improved Config Key/Joy Mappings screen.
Warning is dismissable now, and cursor does not start in a position that will change a setting. New special actions added: ClearToDefault, ReloadFromDisk, SaveToDisk, SetListMode. Exit is a special action. Player is prompted to save when exiting screen instead of saving after every action. Special actions fallback on Graphics/SMC action if they don't have their own. Moved SMC overlay to Graphics/SMC warning. Metrics for configuring input lock time, warning autodismiss time, lines visible, and NoSetListPrompt autodismiss time. Header row added for cursor to start on. ScreenMapControllers2 deleted as obsolete. BitmapText:maxwidth changed to factor the zoom of the actor into the calculation.
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@@ -221,7 +221,7 @@ Actor *ActorUtil::LoadFromNode( const XNode* _pNode, Actor *pParentActor )
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// sClass is invalid
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RString sError = ssprintf( "%s: invalid Class \"%s\"",
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ActorUtil::GetWhere(&node).c_str(), sClass.c_str() );
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Dialog::OK( sError );
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LuaHelpers::ReportScriptError(sError);
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return new Actor; // Return a dummy object so that we don't crash in AutoActor later.
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}
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