add [MusicWheel] RecentSongsToShow metric
-------- cleanup small amount of work on guitar-five (still incomplete) add more commented out stuff for replay data playback debug trace combo in order to find out issues with smo-ssc added old packet names as comments in NetworkSyncManager.h
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+40
-11
@@ -1074,7 +1074,7 @@ static const Style g_Style_Ez2_Real =
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{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
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@@ -1145,7 +1145,7 @@ static const Style g_Style_Ez2_Real_Versus =
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{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
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},
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},
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{ // PLAYER_2
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{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
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@@ -1154,7 +1154,7 @@ static const Style g_Style_Ez2_Real_Versus =
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{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
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@@ -1185,8 +1185,8 @@ static const Style g_Style_Ez2_Double =
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{ TRACK_3, -EZ2_COL_SPACING*2.5f, NULL },
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{ TRACK_4, -EZ2_COL_SPACING*1.5f, NULL },
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{ TRACK_5, -EZ2_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +EZ2_COL_SPACING*0.5f, NULL },
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{ TRACK_7, +EZ2_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +EZ2_COL_SPACING*0.5f, NULL },
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{ TRACK_7, +EZ2_COL_SPACING*1.5f, NULL },
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{ TRACK_8, +EZ2_COL_SPACING*2.5f, NULL },
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{ TRACK_9, +EZ2_COL_SPACING*3.5f, NULL },
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{ TRACK_10, +EZ2_COL_SPACING*4.5f, NULL },
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@@ -1197,8 +1197,8 @@ static const Style g_Style_Ez2_Double =
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{ TRACK_3, -EZ2_COL_SPACING*2.5f, NULL },
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{ TRACK_4, -EZ2_COL_SPACING*1.5f, NULL },
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{ TRACK_5, -EZ2_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +EZ2_COL_SPACING*0.5f, NULL },
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{ TRACK_7, +EZ2_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +EZ2_COL_SPACING*0.5f, NULL },
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{ TRACK_7, +EZ2_COL_SPACING*1.5f, NULL },
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{ TRACK_8, +EZ2_COL_SPACING*2.5f, NULL },
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{ TRACK_9, +EZ2_COL_SPACING*3.5f, NULL },
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{ TRACK_10, +EZ2_COL_SPACING*4.5f, NULL },
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@@ -2519,7 +2519,7 @@ static const Style g_Style_Guitar_Five =
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true, // m_bUsedForEdit
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true, // m_bUsedForDemonstration
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true, // m_bUsedForHowToPlay
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"five", // m_szName
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"guitar-five", // m_szName
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StepsType_guitar_five, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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5, // m_iColsPerPlayer
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@@ -2561,6 +2561,34 @@ static const Style *g_apGame_Guitar_Styles[] =
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static const Game g_Game_Guitar =
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{
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"guitar", // m_szName
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g_apGame_Guitar_Styles, // m_apStyles
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true, // m_bCountNotesSeparately
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true, // m_bAllowHopos
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{ // m_InputScheme
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"guitar", // m_szName
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NUM_GUITAR_BUTTONS, // m_iButtonsPerController
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{ // m_szButtonNames
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{ "Button Name", GameButton_Invalid },
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},
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&g_AutoKeyMappings_Guitar
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},
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{
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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{ GameButtonType_Step },
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},
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TNS_W1, // m_mapW1To
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TNS_W1, // m_mapW2To
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TNS_W1, // m_mapW3To
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TNS_W1, // m_mapW4To
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TNS_Miss, // m_mapW5To
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};
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*/
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/** Karaoke ******************************************************************/
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@@ -2903,7 +2931,7 @@ const Style *GameManager::GetFirstCompatibleStyle( const Game *pGame, int iNumPl
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FOREACH_CONST( const Style*, vpStyles, s )
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if( (*s)->m_StepsType == st )
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return *s;
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FAIL_M( ssprintf("No compatible styles for %s - %s with %d player%s.", pGame->m_szName,
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FAIL_M( ssprintf("No compatible styles for %s - %s with %d player%s.", pGame->m_szName,
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GetStepsTypeInfo(st).szName, iNumPlayers, iNumPlayers==1?"":"s") );
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return NULL;
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}
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@@ -2972,12 +3000,13 @@ StepsType GameManager::StringToStepsType( RString sStepsType )
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sStepsType.MakeLower();
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// TODO: Format specific hacks should be moved into the file loader for that format.
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// If i'm assuming this correctly, these only apply to .sm files: -aj
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// HACK! We eliminated "ez2-single-hard", but we should still handle it.
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// HACK: We eliminated "ez2-single-hard", but we should still handle it.
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if( sStepsType == "ez2-single-hard" )
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sStepsType = "ez2-single";
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// HACK! "para-single" used to be called just "para"
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// HACK: "para-single" used to be called just "para"
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if( sStepsType == "para" )
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sStepsType = "para-single";
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