cleanups
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@@ -325,7 +325,7 @@ void ScreenTextEntryVisual::Init()
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for( int x=0; x<KEYS_PER_ROW; ++x )
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{
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BitmapText *&pbt = m_ptextKeys[r][x];
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pbt = dynamic_cast<BitmapText *>( text.Copy() ); // XXX: Copy() should be covariant
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pbt = text.Copy();
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this->AddChild( pbt );
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RString s = g_szKeys[r][x];
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