various cleanup/comment changes
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@@ -94,7 +94,6 @@ void BPMDisplay::Update( float fDeltaTime )
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}
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}
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}
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}
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void BPMDisplay::SetBPMRange( const DisplayBpms &bpms )
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void BPMDisplay::SetBPMRange( const DisplayBpms &bpms )
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{
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{
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ASSERT( !bpms.vfBpms.empty() );
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ASSERT( !bpms.vfBpms.empty() );
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+1
-3
@@ -1,5 +1,3 @@
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/** @brief BPMDisplay - displays a BPM or a range of BPMs. */
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#ifndef BPM_DISPLAY_H
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#ifndef BPM_DISPLAY_H
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#define BPM_DISPLAY_H
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#define BPM_DISPLAY_H
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@@ -11,7 +9,7 @@ class Song;
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class Course;
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class Course;
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struct DisplayBpms;
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struct DisplayBpms;
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/** @brief Display the BPM/range of them as requested. */
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/** @brief Displays a BPM or a range of BPMs. */
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class BPMDisplay : public BitmapText
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class BPMDisplay : public BitmapText
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{
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{
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public:
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public:
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+2
-4
@@ -1,5 +1,3 @@
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/* Character - An persona that defines attacks for use in battle. */
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#ifndef Character_H
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#ifndef Character_H
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#define Character_H
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#define Character_H
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@@ -9,14 +7,14 @@
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struct lua_State;
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struct lua_State;
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typedef lua_State Lua;
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typedef lua_State Lua;
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/** @brief A persona that defines attacks for use in battle. */
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class Character
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class Character
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{
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{
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public:
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public:
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Character();
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Character();
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~Character() { }
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~Character() { }
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bool Load( RString sCharDir ); // return true if success
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bool Load( RString sCharDir ); // return true if successful
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RString GetTakingABreakPath() const;
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RString GetTakingABreakPath() const;
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RString GetCardPath() const { return m_sCardPath; }
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RString GetCardPath() const { return m_sCardPath; }
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@@ -174,7 +174,6 @@ void ScreenOptionsExportPackage::ExportOptions( int iRow, const vector<PlayerNum
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}
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}
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/*
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/*
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* (c) 2002-2004 Chris Danford
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* (c) 2002-2004 Chris Danford
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* All rights reserved.
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* All rights reserved.
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@@ -6,6 +6,7 @@
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class Course;
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class Course;
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/** @brief A menu for exporting packages. */
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class ScreenOptionsExportPackage : public ScreenOptions
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class ScreenOptionsExportPackage : public ScreenOptions
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{
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{
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public:
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public:
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@@ -133,6 +133,7 @@ private:
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RageTimer m_timerToggleCursor;
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RageTimer m_timerToggleCursor;
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};
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};
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/** @brief Displays a text entry box and keyboard over the top of another screen. */
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class ScreenTextEntryVisual: public ScreenTextEntry
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class ScreenTextEntryVisual: public ScreenTextEntry
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{
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{
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public:
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public:
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