Merge branch '5_1-new' of https://github.com/stepmania/stepmania into 5_1-new
This commit is contained in:
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@@ -0,0 +1,5 @@
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[Global]
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FallbackNoteSkin=midi-solo
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[NoteDisplay]
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TapNoteNoteColorType=ProgressAlternate
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@@ -1,6 +1,6 @@
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return Def.Sprite {
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return Def.Sprite {
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Texture=NOTESKIN:GetPath( '_down', 'tap note' );
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Texture=NOTESKIN:GetPath( '_down', 'tap note' );
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Frames = Sprite.LinearFrames( 8, 1 );
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Frames = Sprite.LinearFrames( 4, 1 );
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InitCommand=cmd(setstate,2);
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InitCommand=cmd(setstate,2);
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DrawTapNoteMessageCommand=function(self,parent)
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DrawTapNoteMessageCommand=function(self,parent)
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parent:spin();
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parent:spin();
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@@ -3,6 +3,7 @@ FallbackNoteSkin=midi-note
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[NoteDisplay]
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[NoteDisplay]
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TapNoteAnimationIsVivid=0
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TapNoteAnimationIsVivid=0
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TapNoteNoteColorCount=4
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DrawHoldHeadForTapsOnSameRow=0
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DrawHoldHeadForTapsOnSameRow=0
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TapNoteAnimationLength=4
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TapNoteAnimationLength=4
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TapAdditionAnimationLength=4
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TapAdditionAnimationLength=4
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@@ -29,10 +30,10 @@ FlipHoldBodyWhenReverse=1
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TopHoldAnchorWhenReverse=1
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TopHoldAnchorWhenReverse=1
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TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingX=0
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TapNoteNoteColorTextureCoordSpacingY=0.125
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TapNoteNoteColorTextureCoordSpacingY=0.25
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TapFakeNoteColorTextureCoordSpacingX=0
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TapFakeNoteColorTextureCoordSpacingX=0
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TapFakeNoteColorTextureCoordSpacingY=0.125
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TapFakeNoteColorTextureCoordSpacingY=0.25
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingX=0
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HoldHeadNoteColorTextureCoordSpacingY=0
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HoldHeadNoteColorTextureCoordSpacingY=0
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@@ -41,6 +41,7 @@ LuaXType( NotePart );
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static const char *NoteColorTypeNames[] = {
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static const char *NoteColorTypeNames[] = {
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"Denominator",
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"Denominator",
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"Progress",
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"Progress",
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"ProgressAlternate"
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};
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};
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XToString( NoteColorType );
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XToString( NoteColorType );
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StringToX( NoteColorType );
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StringToX( NoteColorType );
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@@ -1325,6 +1326,8 @@ void NoteDisplay::DrawActor(const TapNote& tn, Actor* pActor, NotePart part,
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{
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{
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DISPLAY->TexturePushMatrix();
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DISPLAY->TexturePushMatrix();
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float color = 0.0f;
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float color = 0.0f;
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//this is only used for ProgressAlternate but must be declared here
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float fScaledBeat = 0.0f;
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switch( cache->m_NoteColorType[part] )
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switch( cache->m_NoteColorType[part] )
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{
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{
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case NoteColorType_Denominator:
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case NoteColorType_Denominator:
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@@ -1334,6 +1337,14 @@ void NoteDisplay::DrawActor(const TapNote& tn, Actor* pActor, NotePart part,
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case NoteColorType_Progress:
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case NoteColorType_Progress:
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color = fmodf( ceilf( fBeat * cache->m_iNoteColorCount[part] ), (float)cache->m_iNoteColorCount[part] );
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color = fmodf( ceilf( fBeat * cache->m_iNoteColorCount[part] ), (float)cache->m_iNoteColorCount[part] );
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break;
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break;
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case NoteColorType_ProgressAlternate:
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fScaledBeat = fBeat * cache->m_iNoteColorCount[part];
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if( fScaledBeat - int64_t(fScaledBeat) == 0.0f )
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//we're on a boundary, so move to the previous frame.
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//doing it this way ensures that fScaledBeat is never negative so fmodf works.
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fScaledBeat += cache->m_iNoteColorCount[part] - 1;
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color = fmodf( ceilf( fScaledBeat ), (float)cache->m_iNoteColorCount[part] );
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break;
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default:
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default:
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FAIL_M(ssprintf("Invalid NoteColorType: %i", cache->m_NoteColorType[part]));
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FAIL_M(ssprintf("Invalid NoteColorType: %i", cache->m_NoteColorType[part]));
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}
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}
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@@ -36,6 +36,7 @@ enum NoteColorType
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{
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{
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NoteColorType_Denominator, /**< Color by note type. */
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NoteColorType_Denominator, /**< Color by note type. */
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NoteColorType_Progress, /**< Color by progress. */
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NoteColorType_Progress, /**< Color by progress. */
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NoteColorType_ProgressAlternate, /**< Color by progress, except the frame boundaries are slightly later. */
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NUM_NoteColorType,
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NUM_NoteColorType,
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NoteColorType_Invalid
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NoteColorType_Invalid
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};
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};
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