SoundReader -> RageSoundReader
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@@ -295,7 +295,7 @@ void RageSoundManager::DeleteSoundWhenFinished( RageSound *pSound )
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/* If the given path is loaded, return a copy; otherwise return NULL.
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* It's the caller's responsibility to delete the result. */
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SoundReader *RageSoundManager::GetLoadedSound( const RString &sPath_ )
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RageSoundReader *RageSoundManager::GetLoadedSound( const RString &sPath_ )
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{
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LockMut(g_SoundManMutex); /* lock for access to m_mapPreloadedSounds */
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