fix deleting of Steps

This commit is contained in:
Chris Danford
2003-08-16 17:53:58 +00:00
parent 2be2718bb4
commit f2a1e081b6
+11 -1
View File
@@ -114,6 +114,16 @@ void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
}
// helpers for MenuStart() below
void DeleteCurNotes()
{
Song* pSong = GAMESTATE->m_pCurSong;
Steps* pNotesToDelete = GAMESTATE->m_pCurNotes[PLAYER_1];
pSong->RemoveNotes( pNotesToDelete );
pSong->Save();
}
void ScreenEditMenu::MenuStart( PlayerNumber pn )
{
if( m_Menu.IsTransitioning() )
@@ -153,7 +163,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
break;
case EditMenu::ACTION_DELETE:
ASSERT( pNotes );
SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, NULL );
SCREENMAN->Prompt( SM_RefreshSelector, "These notes will be lost permanently.\n\nContinue with delete?", true, false, DeleteCurNotes );
m_Selector.RefreshNotes();
return;
case EditMenu::ACTION_COPY: