don't unload edit steps while they're in use
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@@ -359,8 +359,6 @@ void GameState::JoinPlayer( PlayerNumber pn )
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void GameState::UnjoinPlayer( PlayerNumber pn )
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{
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PROFILEMAN->UnloadProfile( pn );
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m_bSideIsJoined[pn] = false;
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m_iPlayerStageTokens[pn] = 0;
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@@ -369,8 +367,10 @@ void GameState::UnjoinPlayer( PlayerNumber pn )
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if( m_MasterPlayerNumber == pn )
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m_MasterPlayerNumber = GetFirstHumanPlayer();
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/* Unjoin STATSMAN first, so steps used by this player are released
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* and can be released by PROFILEMAN. */
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STATSMAN->UnjoinPlayer( pn );
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PROFILEMAN->UnloadProfile( pn );
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Message msg( MessageIDToString(Message_PlayerUnjoined) );
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msg.SetParam( "Player", pn );
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