don't reload m_SongFinished
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@@ -501,6 +501,7 @@ void ScreenGameplay::Init()
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this->AddChild( &m_NextSong );
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m_SongFinished.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 );
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m_SongFinished.Load( THEME->GetPathB(m_sName,"song finished") );
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this->AddChild( &m_SongFinished );
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@@ -1211,7 +1212,7 @@ void ScreenGameplay::LoadNextSong()
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m_LyricDisplay.SetName( ssprintf( "Lyrics%s", bAllReverse? "Reverse": (bAtLeastOneReverse? "OneReverse": "")) );
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SET_XY( m_LyricDisplay );
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m_SongFinished.Load( THEME->GetPathB(m_sName,"song finished") );
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m_SongFinished.Reset();
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// Load lyrics
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// XXX: don't load this here
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