Add new 5.1 default theme Lambda
I'd like to thank everyone who made this possible;, including but not limited to Riakodoadm, MrThatKid, kyzentun, Luizsan, JoseVarelaP, everyone else who provided feedback and bug reports.
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@@ -4,26 +4,23 @@ return Def.ActorFrame {
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if song then
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-- self:setaux(0);
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self:finishtweening();
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self:playcommand("TweenOn");
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self:decelerate(0.3):zoomx(1):diffusealpha(1)
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elseif not song and self:GetZoomX() == 1 then
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-- self:setaux(1);
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self:finishtweening();
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self:playcommand("TweenOff");
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self:decelerate(0.3):zoomx(0):diffusealpha(0)
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end;
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end;
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Def.Quad {
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InitCommand=cmd(y,-14;zoomto,164,2;fadeleft,8/164;faderight,8/164);
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OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5);
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};
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Def.Quad {
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InitCommand=cmd(y,24*(5)-10;zoomto,164,2;fadeleft,8/164;faderight,8/164);
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OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5);
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};
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Def.StepsDisplayList {
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Name="StepsDisplayListRow";
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OnCommand=function(self)
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self:diffusealpha(0):zoomx(0):decelerate(0.4):zoomx(1):diffusealpha(1)
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end;
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OffCommand=function(self)
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self:decelerate(0.3):zoomx(0):diffusealpha(0)
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end;
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CursorP1 = Def.ActorFrame {
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InitCommand=cmd(x,-128+16;player,PLAYER_1);
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InitCommand=cmd(x,-170;player,PLAYER_1);
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PlayerJoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_1 then
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self:visible(true);
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@@ -37,20 +34,11 @@ return Def.ActorFrame {
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end;
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end;
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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InitCommand=cmd(diffuse,PlayerColor(PLAYER_1);x,8;zoom,0.75);
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};
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
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InitCommand=cmd(x,20;diffuse,PlayerColor(PLAYER_1));
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OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';);
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};
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LoadFont("Common Normal") .. {
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Text="P1";
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InitCommand=cmd(x,2;diffuse,PlayerColor(PLAYER_1);shadowlength,1);
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OnCommand=cmd(zoom,0.75);
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InitCommand=cmd(diffuse,ColorLightTone(PlayerColor(PLAYER_1));x,8;zoom,0.75);
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};
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};
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CursorP2 = Def.ActorFrame {
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InitCommand=cmd(x,128-16;player,PLAYER_2);
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InitCommand=cmd(x,170;player,PLAYER_2);
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PlayerJoinedMessageCommand=function(self, params)
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if params.Player == PLAYER_2 then
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self:visible(true);
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@@ -64,16 +52,7 @@ return Def.ActorFrame {
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end;
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end;
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
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InitCommand=cmd(diffuse,PlayerColor(PLAYER_2);x,-8;zoom,0.75;zoomx,-0.75;);
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};
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LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
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InitCommand=cmd(x,-20;diffuse,PlayerColor(PLAYER_2);zoomx,-1);
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OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';);
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};
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LoadFont("Common Normal") .. {
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Text="P2";
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InitCommand=cmd(x,-2;diffuse,PlayerColor(PLAYER_2);shadowlength,1);
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OnCommand=cmd(zoom,0.75);
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InitCommand=cmd(diffuse,ColorLightTone(PlayerColor(PLAYER_2));x,-8;zoom,0.75;zoomx,-0.75;);
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};
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};
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CursorP1Frame = Def.Actor{
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