Add new 5.1 default theme Lambda

I'd like to thank everyone who made this possible;, including but not
limited to Riakodoadm, MrThatKid, kyzentun, Luizsan, JoseVarelaP,
everyone else who provided feedback and bug reports.
This commit is contained in:
ListenerJubatus
2017-08-08 01:07:34 -06:00
parent 4c5319c888
commit f257f19dad
1015 changed files with 17245 additions and 3865 deletions
@@ -4,26 +4,23 @@ return Def.ActorFrame {
if song then
-- self:setaux(0);
self:finishtweening();
self:playcommand("TweenOn");
self:decelerate(0.3):zoomx(1):diffusealpha(1)
elseif not song and self:GetZoomX() == 1 then
-- self:setaux(1);
self:finishtweening();
self:playcommand("TweenOff");
self:decelerate(0.3):zoomx(0):diffusealpha(0)
end;
end;
Def.Quad {
InitCommand=cmd(y,-14;zoomto,164,2;fadeleft,8/164;faderight,8/164);
OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5);
};
Def.Quad {
InitCommand=cmd(y,24*(5)-10;zoomto,164,2;fadeleft,8/164;faderight,8/164);
OnCommand=cmd(diffuse,Color("Black");diffusealpha,0;linear,0.35;diffusealpha,0.5);
};
Def.StepsDisplayList {
Name="StepsDisplayListRow";
OnCommand=function(self)
self:diffusealpha(0):zoomx(0):decelerate(0.4):zoomx(1):diffusealpha(1)
end;
OffCommand=function(self)
self:decelerate(0.3):zoomx(0):diffusealpha(0)
end;
CursorP1 = Def.ActorFrame {
InitCommand=cmd(x,-128+16;player,PLAYER_1);
InitCommand=cmd(x,-170;player,PLAYER_1);
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_1 then
self:visible(true);
@@ -37,20 +34,11 @@ return Def.ActorFrame {
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,PlayerColor(PLAYER_1);x,8;zoom,0.75);
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
InitCommand=cmd(x,20;diffuse,PlayerColor(PLAYER_1));
OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';);
};
LoadFont("Common Normal") .. {
Text="P1";
InitCommand=cmd(x,2;diffuse,PlayerColor(PLAYER_1);shadowlength,1);
OnCommand=cmd(zoom,0.75);
InitCommand=cmd(diffuse,ColorLightTone(PlayerColor(PLAYER_1));x,8;zoom,0.75);
};
};
CursorP2 = Def.ActorFrame {
InitCommand=cmd(x,128-16;player,PLAYER_2);
InitCommand=cmd(x,170;player,PLAYER_2);
PlayerJoinedMessageCommand=function(self, params)
if params.Player == PLAYER_2 then
self:visible(true);
@@ -64,16 +52,7 @@ return Def.ActorFrame {
end;
end;
LoadActor(THEME:GetPathG("_StepsDisplayListRow","Cursor")) .. {
InitCommand=cmd(diffuse,PlayerColor(PLAYER_2);x,-8;zoom,0.75;zoomx,-0.75;);
};
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
InitCommand=cmd(x,-20;diffuse,PlayerColor(PLAYER_2);zoomx,-1);
OnCommand=cmd(thump,1;effectmagnitude,1,1.25,1;effectclock,'beat';);
};
LoadFont("Common Normal") .. {
Text="P2";
InitCommand=cmd(x,-2;diffuse,PlayerColor(PLAYER_2);shadowlength,1);
OnCommand=cmd(zoom,0.75);
InitCommand=cmd(diffuse,ColorLightTone(PlayerColor(PLAYER_2));x,-8;zoom,0.75;zoomx,-0.75;);
};
};
CursorP1Frame = Def.Actor{