Add new 5.1 default theme Lambda

I'd like to thank everyone who made this possible;, including but not
limited to Riakodoadm, MrThatKid, kyzentun, Luizsan, JoseVarelaP,
everyone else who provided feedback and bug reports.
This commit is contained in:
ListenerJubatus
2017-08-08 01:07:34 -06:00
parent 4c5319c888
commit f257f19dad
1015 changed files with 17245 additions and 3865 deletions
@@ -1,7 +1,7 @@
local PlayerNumber = ...
assert( PlayerNumber )
local bpm_text_zoom = 0.875
local bpm_text_zoom = 0.6
local song_bpms= {}
local bpm_text= "??? - ???"
@@ -22,29 +22,28 @@ if GAMESTATE:GetCurrentSong() then
end
local t = Def.ActorFrame {
LoadActor(THEME:GetPathB("_frame","3x1"),"rounded fill", 192-8) .. {
OnCommand=cmd(diffuse,color("#333333");diffusealpha,0.875);
LoadActor(THEME:GetPathB("_frame","3x1"),"rounded light", 250-16) .. {
OnCommand=cmd(diffuse,ColorLightTone(PlayerColor(PlayerNumber));diffusealpha,0.7);
};
LoadActor(THEME:GetPathB("_frame","3x1"),"rounded gloss", 192-8) .. {
OnCommand=cmd(diffusealpha,0.125);
};
LoadFont("Common Normal") .. {
LoadFont("Common Condensed") .. {
Text=ToEnumShortString(PlayerNumber);
Name="PlayerShortName",
InitCommand=cmd(x,-104;maxwidth,32),
OnCommand=cmd(diffuse,PlayerColor(PlayerNumber);shadowlength,1)
InitCommand=cmd(x,-127;maxwidth,32;zoom,0.75;shadowlength,1;),
OnCommand=cmd(diffuse,ColorDarkTone(PlayerColor(PlayerNumber));)
},
LoadFont("Common Normal") .. {
LoadFont("_overpass 36px") .. {
Text=bpm_text;
Name="BPMRangeOld",
InitCommand=cmd(x,-40;maxwidth,88/bpm_text_zoom),
OnCommand=cmd(shadowlength,1;zoom,bpm_text_zoom)
InitCommand=cmd(x,-60;maxwidth,88/bpm_text_zoom),
OnCommand=cmd(zoom,bpm_text_zoom;diffuse,ColorDarkTone(PlayerColor(PlayerNumber));shadowlength,1;)
},
LoadActor(THEME:GetPathG("_StepsDisplayListRow","arrow")) .. {
Name="Seperator",
InitCommand=cmd(x,14)
InitCommand=cmd(x,4);
OnCommand=cmd(diffuse,ColorDarkTone(PlayerColor(PlayerNumber));)
},
LoadFont("Common Normal") .. {
LoadFont("_overpass 36px") .. {
Text="100 - 200000";
Text="100 - 200000";
Name="BPMRangeNew",
InitCommand= function(self)
@@ -52,8 +51,8 @@ local t = Def.ActorFrame {
local speed, mode= GetSpeedModeAndValueFromPoptions(PlayerNumber)
self:playcommand("SpeedChoiceChanged", {pn= PlayerNumber, mode= mode, speed= speed})
end,
BPMWillNotChangeCommand=cmd(stopeffect),
BPMWillChangeCommand=cmd(diffuseshift;effectcolor1,Color.White;effectcolor2,Color.Orange),
BPMWillNotChangeCommand=cmd(stopeffect;diffuse,ColorDarkTone(PlayerColor(PlayerNumber));),
BPMWillChangeCommand=cmd(diffuseshift;effectcolor1,Color.Black;effectcolor2,ColorLightTone(PlayerColor(PlayerNumber));),
SpeedChoiceChangedMessageCommand= function(self, param)
if param.pn ~= PlayerNumber then return end
local text= ""
@@ -91,4 +90,4 @@ local t = Def.ActorFrame {
}
}
return t
return t