Create one "now" RageTimer and just pass that around.

This commit is contained in:
Steve Checkoway
2006-07-25 05:31:22 +00:00
parent f0ba8c3322
commit f254abc777
2 changed files with 7 additions and 9 deletions
+5 -7
View File
@@ -441,6 +441,7 @@ void Player::Load()
void Player::Update( float fDeltaTime )
{
const RageTimer now;
// Don't update if we havn't been loaded yet.
if( !m_bLoaded )
return;
@@ -570,7 +571,6 @@ void Player::Update( float fDeltaTime )
if( tn.HoldResult.fLife >= 0.5f )
continue;
RageTimer now;
Step( iTrack, now, false );
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
STATSMAN->m_CurStageStats.bUsedAutoplay = true;
@@ -718,7 +718,7 @@ void Player::Update( float fDeltaTime )
// for each index we crossed since the last update
if( GAMESTATE->IsPlayerEnabled(pn) )
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iRowLastCrossed, iRowNow+1 )
CrossedRow( r );
CrossedRow( r, now );
m_iRowLastCrossed = iRowNow+1;
}
}
@@ -734,7 +734,7 @@ void Player::Update( float fDeltaTime )
// for each index we crossed since the last update
if( GAMESTATE->IsPlayerEnabled(pn) )
FOREACH_NONEMPTY_ROW_ALL_TRACKS_RANGE( m_NoteData, r, m_iMineRowLastCrossed, iRowNow+1 )
CrossedMineRow( r );
CrossedMineRow( r, now );
m_iMineRowLastCrossed = iRowNow+1;
}
}
@@ -1442,14 +1442,13 @@ void Player::FlashGhostRow( int iRow, PlayerNumber pn )
}
}
void Player::CrossedRow( int iNoteRow )
void Player::CrossedRow( int iNoteRow, const RageTimer &now )
{
// If we're doing random vanish, randomise notes on the fly.
if( m_pPlayerState->m_CurrentPlayerOptions.m_fAppearances[PlayerOptions::APPEARANCE_RANDOMVANISH]==1 )
RandomizeNotes( iNoteRow );
// check to see if there's a note at the crossed row
RageTimer now;
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
{
for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
@@ -1465,10 +1464,9 @@ void Player::CrossedRow( int iNoteRow )
}
}
void Player::CrossedMineRow( int iNoteRow )
void Player::CrossedMineRow( int iNoteRow, const RageTimer &now )
{
// Hold the panel while crossing a mine will cause the mine to explode
RageTimer now;
for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
{
if( m_NoteData.GetTapNote(t,iNoteRow).type == TapNote::mine )