unsigned int combo and score, Player::IncrementComboOrMissCombo
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@@ -1846,7 +1846,7 @@ void ScreenGameplay::Update( float fDeltaTime )
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}
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if (bAllHumanHaveBigMissCombo) // possible to get in here.
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{
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bAllHumanHaveBigMissCombo = FAIL_ON_MISS_COMBO.GetValue() != -1 && STATSMAN->m_CurStageStats.GetMinimumMissCombo() >= FAIL_ON_MISS_COMBO;
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bAllHumanHaveBigMissCombo = FAIL_ON_MISS_COMBO.GetValue() != -1 && STATSMAN->m_CurStageStats.GetMinimumMissCombo() >= (unsigned int)FAIL_ON_MISS_COMBO;
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}
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if( bGiveUpTimerFired || bAllHumanHaveBigMissCombo )
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{
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