track whether player gave up, hide Barely if gave up
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@@ -1596,6 +1596,11 @@ void ScreenGameplay::Update( float fDeltaTime )
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bool bGiveUpTimerFired = !m_GiveUpTimer.IsZero() && m_GiveUpTimer.Ago() > 2.5f;
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if( bGiveUpTimerFired || GAMESTATE->AllHaveComboOf30OrMoreMisses() )
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{
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// Give up
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FOREACH_PlayerNumber( p )
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STATSMAN->m_CurStageStats.m_player[p].bGaveUp = true;
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m_GiveUpTimer.SetZero();
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if( GIVING_UP_GOES_TO_PREV_SCREEN )
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