track whether player gave up, hide Barely if gave up
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@@ -34,6 +34,7 @@ struct PlayerStageStats
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/* This indicates whether the player bottomed out his bar/ran out of lives at some
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* point during the song. It's set in all fail modes. */
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bool bFailedEarlier;
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bool bGaveUp; // exited gameplay by giving up
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int iPossibleDancePoints;
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int iCurPossibleDancePoints;
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int iActualDancePoints;
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