track whether player gave up, hide Barely if gave up

This commit is contained in:
Chris Danford
2005-05-09 10:12:03 +00:00
parent 17b6d15d79
commit f217e5f0f4
4 changed files with 14 additions and 5 deletions
+4 -1
View File
@@ -19,7 +19,9 @@ void PlayerStageStats::Init()
vpPlayedSteps.clear();
vpPossibleSteps.clear();
fAliveSeconds = 0;
bFailed = bFailedEarlier = false;
bFailed = false;
bFailedEarlier = false;
bGaveUp = false;
iPossibleDancePoints = iCurPossibleDancePoints = iActualDancePoints = 0;
iCurCombo = iMaxCombo = iCurMissCombo = iScore = iBonus = iMaxScore = iCurMaxScore = 0;
iSongsPassed = iSongsPlayed = 0;
@@ -46,6 +48,7 @@ void PlayerStageStats::AddStats( const PlayerStageStats& other )
fAliveSeconds += other.fAliveSeconds;
bFailed |= other.bFailed;
bFailedEarlier |= other.bFailedEarlier;
bGaveUp |= other.bGaveUp;
iPossibleDancePoints += other.iPossibleDancePoints;
iActualDancePoints += other.iActualDancePoints;
iCurPossibleDancePoints += other.iCurPossibleDancePoints;