track whether player gave up, hide Barely if gave up
This commit is contained in:
@@ -19,7 +19,9 @@ void PlayerStageStats::Init()
|
||||
vpPlayedSteps.clear();
|
||||
vpPossibleSteps.clear();
|
||||
fAliveSeconds = 0;
|
||||
bFailed = bFailedEarlier = false;
|
||||
bFailed = false;
|
||||
bFailedEarlier = false;
|
||||
bGaveUp = false;
|
||||
iPossibleDancePoints = iCurPossibleDancePoints = iActualDancePoints = 0;
|
||||
iCurCombo = iMaxCombo = iCurMissCombo = iScore = iBonus = iMaxScore = iCurMaxScore = 0;
|
||||
iSongsPassed = iSongsPlayed = 0;
|
||||
@@ -46,6 +48,7 @@ void PlayerStageStats::AddStats( const PlayerStageStats& other )
|
||||
fAliveSeconds += other.fAliveSeconds;
|
||||
bFailed |= other.bFailed;
|
||||
bFailedEarlier |= other.bFailedEarlier;
|
||||
bGaveUp |= other.bGaveUp;
|
||||
iPossibleDancePoints += other.iPossibleDancePoints;
|
||||
iActualDancePoints += other.iActualDancePoints;
|
||||
iCurPossibleDancePoints += other.iCurPossibleDancePoints;
|
||||
|
||||
Reference in New Issue
Block a user