track whether player gave up, hide Barely if gave up
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@@ -81,11 +81,11 @@ void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageSt
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this->AddChild( *p );
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}
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//
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// Search for the min life record
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//
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if( !pss.bFailed )
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if( !pss.bFailed && !pss.bGaveUp )
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{
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//
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// Search for the min life record to show "Just Barely!"
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//
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float fMinLifeSoFar = 1.0f;
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float fMinLifeSoFarAtSecond = 0;
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FOREACHM_CONST( float, float, pss.fLifeRecord, i )
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