fix tween overflow in Actor commands that call themself

This commit is contained in:
Chris Danford
2005-01-16 04:22:43 +00:00
parent 82ed283ac0
commit f2060969de
3 changed files with 8 additions and 3 deletions
+5 -2
View File
@@ -387,6 +387,9 @@ void Actor::BeginTweening( float time, TweenType tt )
{
// initialize the new TS from the last TS in the list
TS = m_TweenStates[m_TweenStates.size()-2];
// don't inherit the queued state's command
TS.command.Clear();
}
else
{
@@ -908,10 +911,10 @@ void Actor::Sleep( float time )
BeginTweening( 0, TWEEN_LINEAR );
}
void Actor::QueueCommand( Command command )
void Actor::QueueCommand( const Command& command )
{
BeginTweening( 0, TWEEN_LINEAR );
DestTweenState().command = command;
DestTweenState().command = command;
}
void Actor::PlayCommand( const CString &sCommandName )