Minor bug fixes
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@@ -330,7 +330,7 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
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{
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// m_soundInvalid.PlayRandom();
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// return;
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD_VERSUS;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_HARD_VERSUS;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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@@ -344,11 +344,11 @@ void ScreenEz2SelectStyle::HandleScreenMessage( const ScreenMessage SM )
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{
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if (m_iSelectedStyle == 0) // easy
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE;
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}
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else if (m_iSelectedStyle == 1) // hard
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_HARD;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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@@ -718,15 +718,15 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
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if (m_iSelectedStyle == 0 || m_iSelectedStyle == 3) // easy
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_VERSUS;
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}
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else if (m_iSelectedStyle == 1) // hard
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD_VERSUS;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_HARD_VERSUS;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_REAL_VERSUS;
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GAMESTATE->m_CurStyle = STYLE_EZ2_REAL_VERSUS;
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}
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}
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@@ -734,11 +734,11 @@ void ScreenEz2SelectStyle::MenuStart( PlayerNumber p )
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{
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if (m_iSelectedStyle == 0) // easy
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE;
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}
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else if (m_iSelectedStyle == 1) // hard
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{
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GAMEMAN->m_CurStyle = STYLE_EZ2_SINGLE_HARD;
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GAMESTATE->m_CurStyle = STYLE_EZ2_SINGLE_HARD;
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}
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else if (m_iSelectedStyle == 2) // real
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{
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