use SOUND->PlayOnceFromAnnouncer

This commit is contained in:
Glenn Maynard
2004-04-12 20:11:36 +00:00
parent 5c41e31f60
commit f1fddd90d1
4 changed files with 17 additions and 18 deletions
+2 -2
View File
@@ -169,7 +169,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
// this->AddChild( &m_BeginOut );
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
SOUND->PlayOnceFromAnnouncer( "title menu game name" );
m_soundChange.Load( THEME->GetPathToS("ScreenTitleMenu change"),true );
@@ -337,7 +337,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
switch( SM )
{
case SM_PlayComment:
SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu attract") );
SOUND->PlayOnceFromAnnouncer( "title menu attract" );
this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS );
break;
case SM_GoToNextScreen: