use SOUND->PlayOnceFromAnnouncer
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@@ -169,7 +169,7 @@ ScreenTitleMenu::ScreenTitleMenu( CString sClassName ) : ScreenSelect( sClassNam
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// this->AddChild( &m_BeginOut );
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu game name") );
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SOUND->PlayOnceFromAnnouncer( "title menu game name" );
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m_soundChange.Load( THEME->GetPathToS("ScreenTitleMenu change"),true );
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@@ -337,7 +337,7 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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switch( SM )
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{
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case SM_PlayComment:
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SOUND->PlayOnceFromDir( ANNOUNCER->GetPathTo("title menu attract") );
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SOUND->PlayOnceFromAnnouncer( "title menu attract" );
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this->PostScreenMessage( SM_PlayComment, SECONDS_BETWEEN_COMMENTS );
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break;
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case SM_GoToNextScreen:
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