[StatsManager] Added GetFinalEvalStageStats() Lua binding (sm-ssc v2 port)

This commit is contained in:
freem
2014-01-26 17:58:55 -06:00
parent 6ae71631d4
commit f1e5218658
+8
View File
@@ -368,6 +368,13 @@ public:
}
static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
static int GetAccumPlayedStageStats( T* p, lua_State *L ) { p->GetAccumPlayedStageStats().PushSelf(L); return 1; }
static int GetFinalEvalStageStats( T* p, lua_State *L )
{
StageStats stats;
p->GetFinalEvalStageStats( stats );
stats.PushSelf(L);
return 1;
}
static int GetFinalGrade( T* p, lua_State *L )
{
PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
@@ -435,6 +442,7 @@ public:
ADD_METHOD( GetCurStageStats );
ADD_METHOD( GetPlayedStageStats );
ADD_METHOD( GetAccumPlayedStageStats );
ADD_METHOD( GetFinalEvalStageStats );
ADD_METHOD( Reset );
ADD_METHOD( GetFinalGrade );
ADD_METHOD( GetStagesPlayed );