[StatsManager] Added GetFinalEvalStageStats() Lua binding (sm-ssc v2 port)
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@@ -368,6 +368,13 @@ public:
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}
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static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
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static int GetAccumPlayedStageStats( T* p, lua_State *L ) { p->GetAccumPlayedStageStats().PushSelf(L); return 1; }
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static int GetFinalEvalStageStats( T* p, lua_State *L )
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{
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StageStats stats;
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p->GetFinalEvalStageStats( stats );
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stats.PushSelf(L);
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return 1;
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}
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static int GetFinalGrade( T* p, lua_State *L )
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{
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PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
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@@ -435,6 +442,7 @@ public:
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ADD_METHOD( GetCurStageStats );
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ADD_METHOD( GetPlayedStageStats );
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ADD_METHOD( GetAccumPlayedStageStats );
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ADD_METHOD( GetFinalEvalStageStats );
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ADD_METHOD( Reset );
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ADD_METHOD( GetFinalGrade );
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ADD_METHOD( GetStagesPlayed );
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