Ez2 Checkin. (No song select yet)
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@@ -27,6 +27,7 @@
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#include "RageLog.h"
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#include "SongManager.h"
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#include "AnnouncerManager.h"
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#include "ScreenEz2SelectPlayer.h"
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#include "GameManager.h"
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@@ -61,6 +62,7 @@ const ScreenMessage SM_GoToGameOptions = ScreenMessage(SM_User+6);
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const ScreenMessage SM_GoToSynchronize = ScreenMessage(SM_User+9);
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const ScreenMessage SM_GoToEdit = ScreenMessage(SM_User+10);
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const ScreenMessage SM_DoneOpening = ScreenMessage(SM_User+11);
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const ScreenMessage SM_GoToEz2 = ScreenMessage(SM_User+12);
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ScreenTitleMenu::ScreenTitleMenu()
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{
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@@ -95,7 +97,7 @@ ScreenTitleMenu::ScreenTitleMenu()
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m_textVersion.Load( THEME->GetPathTo(FONT_NORMAL) );
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m_textVersion.SetHorizAlign( Actor::align_right );
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m_textVersion.SetText( "v3.0 public test" );
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m_textVersion.SetText( "v3.0 compatibility test" );
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m_textVersion.SetDiffuseColor( D3DXCOLOR(0.6f,0.6f,0.6f,1) ); // light gray
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m_textVersion.SetXY( SCREEN_RIGHT-16, SCREEN_BOTTOM-20 );
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m_textVersion.SetZoom( 0.5f );
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@@ -193,6 +195,9 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case SM_GoToEdit:
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SCREENMAN->SetNewScreen( new ScreenEditMenu );
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break;
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case SM_GoToEz2:
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SCREENMAN->SetNewScreen( new ScreenEz2SelectPlayer );
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break;
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}
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}
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@@ -250,8 +255,16 @@ void ScreenTitleMenu::MenuStart( const PlayerNumber p )
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switch( m_TitleMenuChoice )
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{
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case CHOICE_GAME_START:
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToCaution );
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if ( GAMEMAN->m_CurGame == GAME_EZ2 )
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{
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToEz2 );
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}
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else
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{
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m_soundSelect.PlayRandom();
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m_Fade.CloseWipingRight( SM_GoToCaution );
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}
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return;
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case CHOICE_SELECT_GAME:
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m_soundSelect.PlayRandom();
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