Ez2 Checkin. (No song select yet)

This commit is contained in:
Andrew Livy
2002-06-23 11:43:53 +00:00
parent 02b9e3589d
commit f1e3334757
47 changed files with 1018 additions and 1124 deletions
+4 -32
View File
@@ -21,6 +21,7 @@ Andrew Livy
#include "GameManager.h"
#include "RageLog.h"
#include "AnnouncerManager.h"
#include "ScreenEz2SelectStyle.h"
/* Constants */
@@ -64,37 +65,6 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
{
LOG->WriteLine( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
/*
for( int s=0; s<NUM_STYLES; s++ )
{
Style style = (Style)s;
if( StyleToGame(style) == GAMEMAN->m_CurGame ) // games match
m_aPossibleStyles.Add( style );
}
*/
// m_iSelection = 0;
/*
for( int i=0; i<m_aPossibleStyles.GetSize(); i++ )
{
Style style = m_aPossibleStyles[i];
m_sprIcon[i].Load( THEME->GetPathTo(GRAPHIC_SELECT_STYLE_ICONS) );
m_sprIcon[i].StopAnimating();
m_sprIcon[i].SetState( style );
m_sprIcon[i].SetXY( ICONS_START_X + ICONS_SPACING_X*i, ICON_Y );
this->AddActor( &m_sprIcon[i] );
}
m_sprExplanation.Load( THEME->GetPathTo(GRAPHIC_SELECT_STYLE_EXPLANATION) );
m_sprExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
this->AddActor( &m_sprExplanation );
m_sprPreview.SetXY( PREVIEW_X, PREVIEW_Y );
this->AddActor( &m_sprPreview );
m_sprInfo.SetXY( INFO_X, INFO_Y );
this->AddActor( &m_sprInfo );
*/
m_iSelectedStyle=0;
// Load in the sprites we will be working with.
@@ -266,7 +236,7 @@ void ScreenEz2SelectPlayer::HandleScreenMessage( const ScreenMessage SM )
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
break;
case SM_GoToNextState:
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
SCREENMAN->SetNewScreen( new ScreenEz2SelectStyle );
break;
}
}
@@ -362,6 +332,8 @@ presses the button bound to start
void ScreenEz2SelectPlayer::MenuStart( PlayerNumber p )
{
// GAME->m_sCurrentStyle = DANCE_STYLES[m_iSelectedStyle];
MUSIC->Stop();
m_soundSelect.PlayRandom();