remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID

This commit is contained in:
Glenn Maynard
2006-09-14 20:31:46 +00:00
parent c559ff69b6
commit f1cd95828e
10 changed files with 51 additions and 69 deletions
+1 -1
View File
@@ -244,7 +244,7 @@ void ScreenEz2SelectMusic::Input( const InputEventPlus &input )
if( !input.GameI.IsValid() ) return; // don't care
if( m_bMadeChoice && !m_bGoToOptions && input.MenuI.IsValid() && input.MenuI.button == MENU_BUTTON_START )
if( m_bMadeChoice && !m_bGoToOptions && input.MenuI.button == MENU_BUTTON_START )
{
SCREENMAN->PlayStartSound();
m_bGoToOptions = true;