remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID
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@@ -244,7 +244,7 @@ void ScreenEz2SelectMusic::Input( const InputEventPlus &input )
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if( !input.GameI.IsValid() ) return; // don't care
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if( m_bMadeChoice && !m_bGoToOptions && input.MenuI.IsValid() && input.MenuI.button == MENU_BUTTON_START )
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if( m_bMadeChoice && !m_bGoToOptions && input.MenuI.button == MENU_BUTTON_START )
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{
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SCREENMAN->PlayStartSound();
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m_bGoToOptions = true;
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