remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID

This commit is contained in:
Glenn Maynard
2006-09-14 20:31:46 +00:00
parent c559ff69b6
commit f1cd95828e
10 changed files with 51 additions and 69 deletions
+1 -1
View File
@@ -119,7 +119,7 @@ void ScreenEnding::Init()
void ScreenEnding::Input( const InputEventPlus &input )
{
if( input.MenuI.IsValid() && !IsTransitioning() )
if( !IsTransitioning() )
{
switch( input.MenuI.button )
{