remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID
This commit is contained in:
@@ -191,9 +191,6 @@ void Screen::Input( const InputEventPlus &input )
|
||||
}
|
||||
|
||||
// default input handler used by most menus
|
||||
if( !input.MenuI.IsValid() )
|
||||
return;
|
||||
|
||||
switch( input.MenuI.button )
|
||||
{
|
||||
case MENU_BUTTON_UP: this->MenuUp ( input ); return;
|
||||
|
||||
Reference in New Issue
Block a user