remove MenuInput.IsValid(); if invalid, the button is simply MenuButton_INVALID
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@@ -40,7 +40,7 @@ MenuButton Game::GameInputToMenuButton( GameInput GameI ) const
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void Game::MenuInputToGameInput( MenuInput MenuI, PlayerNumber pn, GameInput GameIout[4] ) const
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{
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ASSERT( MenuI.IsValid() );
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ASSERT( MenuI != MenuButton_INVALID );
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GameIout[0].MakeInvalid(); // initialize
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GameIout[1].MakeInvalid();
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