use ActorUtil::GetWhere
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@@ -19,7 +19,7 @@ void DynamicActorScroller::LoadFromNode( const RString &sDir, const XNode *pNode
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* Make one extra copy if masking is enabled.
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*/
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if( m_SubActors.size() != 1 )
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RageException::Throw( "DynamicActorScroller in \"%s\" loaded %i nodes; require exactly one.", sDir.c_str(), (int)m_SubActors.size() );
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RageException::Throw( "%s: DynamicActorScroller: loaded %i nodes; require exactly one", ActorUtil::GetWhere(pNode).c_str(), (int)m_SubActors.size() );
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int iNumCopies = (int) m_fNumItemsToDraw;
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if( !m_quadMask.GetHidden() )
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