cope with ClearMessageQueue() being called from a message
handler
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@@ -51,8 +51,8 @@ void Screen::Update( float fDeltaTime )
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if( m_QueuedMessages[i].fDelayRemaining <= 0.0f ) // send this sucker!
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{
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this->HandleScreenMessage( m_QueuedMessages[i].SM );
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m_QueuedMessages.erase( m_QueuedMessages.begin()+i,
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m_QueuedMessages.begin()+i+1 );
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if(i < m_QueuedMessages.size())
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m_QueuedMessages.erase(m_QueuedMessages.begin()+i);
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i--;
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}
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else
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