set params, not generated message names
This commit is contained in:
@@ -575,7 +575,9 @@ void GameSoundManager::Update( float fDeltaTime )
|
||||
|
||||
for( int iBeat = iBeatNow+1; iBeat<=iRowNow; ++iBeat )
|
||||
{
|
||||
MESSAGEMAN->Broadcast( ssprintf("CrossedBeat%d", iBeat) );
|
||||
Message msg("CrossedBeat");
|
||||
msg.SetParam( "Beat", iBeat );
|
||||
MESSAGEMAN->Broadcast( msg );
|
||||
}
|
||||
|
||||
iBeatLastCrossed = iBeatNow;
|
||||
|
||||
Reference in New Issue
Block a user