set params, not generated message names

This commit is contained in:
Glenn Maynard
2006-11-21 18:23:12 +00:00
parent 4516e1378a
commit f198f5c933
+3 -1
View File
@@ -575,7 +575,9 @@ void GameSoundManager::Update( float fDeltaTime )
for( int iBeat = iBeatNow+1; iBeat<=iRowNow; ++iBeat )
{
MESSAGEMAN->Broadcast( ssprintf("CrossedBeat%d", iBeat) );
Message msg("CrossedBeat");
msg.SetParam( "Beat", iBeat );
MESSAGEMAN->Broadcast( msg );
}
iBeatLastCrossed = iBeatNow;