adding CustomDifficulty stuff (themable difficulty /StepsType combinations). Doesn't compile - fixing
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@@ -2889,8 +2889,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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g_StepsInformation.rows[difficulty].choices.clear();
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FOREACH_ENUM( Difficulty, dc )
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{
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DifficultyDisplayType ddt = MakeDifficultyDisplayType( dc, GameManager::GetStepsTypeInfo( pSteps->m_StepsType ).m_StepsTypeCategory );
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g_StepsInformation.rows[difficulty].choices.push_back( "|" + DifficultyDisplayTypeToString(ddt) );
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g_StepsInformation.rows[difficulty].choices.push_back( "|" + GetLocalizedCustomDifficulty( dc, GameManager::GetStepsTypeInfo( pSteps->m_StepsType ).m_StepsTypeCategory ) );
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}
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g_StepsInformation.rows[difficulty].iDefaultChoice = pSteps->GetDifficulty();
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g_StepsInformation.rows[difficulty].bEnabled = (EDIT_MODE.GetValue() >= EditMode_Full);
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