adding CustomDifficulty stuff (themable difficulty /StepsType combinations). Doesn't compile - fixing
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@@ -5,7 +5,6 @@
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#include "LuaManager.h"
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#include "LocalizedString.h"
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static const char *DifficultyNames[] = {
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"Beginner",
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"Easy",
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@@ -18,26 +17,6 @@ XToString( Difficulty );
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StringToX( Difficulty );
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LuaXType( Difficulty );
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static const char *DifficultyDisplayTypeNames[] = {
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"Single_Beginner",
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"Single_Easy",
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"Single_Medium",
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"Single_Hard",
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"Single_Challenge",
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"Double_Beginner",
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"Double_Easy",
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"Double_Medium",
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"Double_Hard",
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"Double_Challenge",
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"Edit",
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"Couple",
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"Routine",
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};
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XToString( DifficultyDisplayType );
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XToLocalizedString( DifficultyDisplayType );
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LuaXType( DifficultyDisplayType );
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LuaFunction( DifficultyDisplayTypeToLocalizedString, DifficultyDisplayTypeToLocalizedString( Enum::Check<DifficultyDisplayType>(L, 1)) );
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/* We prefer the above names; recognize a number of others, too. (They'll
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* get normalized when written to SMs, etc.) */
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/* TODO: Format specific hacks should be moved into the file loader for
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@@ -95,26 +74,46 @@ CourseDifficulty GetNextShownCourseDifficulty( CourseDifficulty cd )
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return Difficulty_Invalid;
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}
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DifficultyDisplayType MakeDifficultyDisplayType( Difficulty dc, StepsTypeCategory stc )
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static ThemeMetric<RString> NAMES("CustomDifficulty","Names");
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RString GetCustomDifficulty( Difficulty dc, StepsTypeCategory stc )
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{
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RString s;
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switch( stc )
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{
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DEFAULT_FAIL(stc);
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case StepsTypeCategory_Single:
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if( dc == Difficulty_Edit )
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return DifficultyDisplayType_Edit;
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return (DifficultyDisplayType)(DifficultyDisplayType_Single_Beginner + dc);
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case StepsTypeCategory_Double:
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if( dc == Difficulty_Edit )
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return DifficultyDisplayType_Edit;
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return (DifficultyDisplayType)(DifficultyDisplayType_Double_Beginner + dc);
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return "Edit";
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else
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{
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/*
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// OPTIMIZATION OPPORTUNITY: cache these metrics.
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vector<RString> vsNames;
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split( NAMES, ",", vsNames );
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FOREACH( RString, vsNames, s )
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{
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if( STEPS_TYPE
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}
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*/
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return DifficultyToString( dc );
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}
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case StepsTypeCategory_Couple:
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return DifficultyDisplayType_Couple;
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return "Couple";
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case StepsTypeCategory_Routine:
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return DifficultyDisplayType_Routine;
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return "Routine";
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}
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}
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const RString& GetLocalizedCustomDifficulty( RString &sCustomDifficulty )
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{
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return THEME:GetString( "CustomDifficulty", sCustomDifficultyString );
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}
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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